MotorStorm RC [NPEA00333] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: MotorStorm RC [NPEA00333] (/showthread.php?tid=180816) |
RE: MotorStorm RC [NPEA00333] - BlackDaemon - 03-12-2017 Tested on recent master build v0.0.2-b70a1edb (PR #2503). Stuck on RSX after a few intros Code: F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x1d04 (arg=0x0) RE: MotorStorm RC [NPEA00333] - nash67 - 07-24-2017 RPCS3 v0.0.3-5511-386ff781 gets past a few more intro screens and plays music aswell then freezes up E {SPU[0x2000004] Thread (MS3CellSpursKernel4)} SPU: [0x02c6c] Function call without $LR E {SPU[0x2000004] Thread (MS3CellSpursKernel4)} SPU: [0x02c94] Function call without $LR E {SPU[0x2000001] Thread (MS3CellSpursKernel1)} SPU: [0x02b7c] Function call without $LR E {SPU[0x2000003] Thread (MS3CellSpursKernel3)} SPU: [0x02d14] Function call without $LR E {SPU[0x2000001] Thread (MS3CellSpursKernel1)} SPU: [0x02d14] Function call without $LR E {SPU[0x2000001] Thread (MS3CellSpursKernel1)} SPU: [0x02d1c] Function call without $LR E {SPU[0x2000001] Thread (MS3CellSpursKernel1)} SPU: [0x035f8] Function call without $LR E {SPU[0x2000000] Thread (MS3CellSpursKernel0)} SPU: [0x035f8] Function call without $LR E {SPU[0x2000003] Thread (MS3CellSpursKernel3)} SPU: [0x02d1c] Function call without $LR E {SPU[0x2000000] Thread (MS3CellSpursKernel0)} SPU: [0x027fc] Function call without $LR RE: MotorStorm RC [NPEA00333] - Solstar82 - 08-14-2017 i can confim it even with latest rpcs3 release. RE: MotorStorm RC [NPEA00333] - digitaldude - 12-20-2017 rpcs3-v0.0.4-2017-12-19-f24491de_win64 Ingame. RE: MotorStorm RC [NPEA00333] - digitaldude - 08-11-2019 rpcs3-v0.0.6-8457-94d33003_win64 Playable. Needs Write Color Buffers enabled. |