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Castlevania: Lords of Shadow - Mirror of Fate HD [NPEB01441] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Castlevania: Lords of Shadow - Mirror of Fate HD [NPEB01441] (/showthread.php?tid=178967) |
RE: Castlevania: Lords of Shadow - Mirror of Fate HD [NPEB01441] - MarioSonic2987 - 02-18-2017 Reaches to title screen and sometimes menu. It's glitchy. Tested with PR 2405. Core PPU: Interpreter (fast) SPU: Interpreter (fast) LLE Modules - libaudio.prx - librtc.prx - libspurs_jq.prx - libsre.prx Graphics - Vulkan - 1280x720 - Auto (Frame limit) - VSync Audio - XAudio2 RE: Castlevania: Lords of Shadow - Mirror of Fate HD [NPEB01441] - Aeternal600 - 07-26-2017 Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings: PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 Like MarioSonic2987, I've tested the demo version of this game. Vulkan and OpenGL gave me almost identical results. I got a fairly stable 30 fps in both cases, with Vulkan being a bit closer to that target overall. Environments look okay for the most part, however the character models are severely glitched (see screenshots #3-7). Also, for whatever reason, all the text boxes in the menus and ingame seem to show the names of the text files rather than the actual text (see screenshots #1 and #2). Despite these bugs the demo can be played without any major issues. Due to the distracting character model glitches, I suggest promoting it to Ingame rather than Playable for now. |