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RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] (/showthread.php?tid=177973) |
RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - AAKH1361 - 02-08-2017 Quote:·F {PPU[0x1000000] Thread (main_thread) [0x013b2a94]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x288bf260, stack=*0xd0000000)Video: OpenGL Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: true Load liblv2.sprx only: false Load libraries: - libadec.prx - libatrac3plus.prx - libdmux.prx - libfiber.prx - libfs.prx - libpamf.prx - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx - libvdec.prx PPU Decoder: Interpreter (fast) SPU Decoder: Interpreter (fast) RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - AAKH1361 - 03-12-2017 RPCS3 v0.0.2-5-bd2e1a6 Alpha Game now go to ingame RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - ajstrobus - 11-03-2017 tested on RPCS v0.0.3-3-9c94956 Alpha --------------------------------------------------- nearly playable with fps between 12-18fps with the following options --------------------------------------------------- PPU:Recompiler (LLVM) SPU:Recompiler (ASMJIT) Preferred SPU Threads: 1-2 (1 is smoother) Check following: Lower SPU Thread priority Enable SPU loop detection Hook static functions GPU: (Vulkan) Framelimit - 30 Use GPU Texture Scaling ----------------------------------------------------- Hardware: CPU: i5 6600k (4.6ghz) GPU: Geforce GTX 1050 Ti ----------------------------------------------------- ![]() RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - crispy81 - 08-25-2018 RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX E {dialog input thread} RSX: Dialog input loop exited with error code=-2 E {PPU[0x1000000] Thread (main_thread)} Stat: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [x6] E {PPU[0x1000000] Thread (main_thread)} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x25] E {PPU[0x1000000] Thread (main_thread)} Stat: 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH [x616] Tried the settings mentioned above and with defaults.. Game wants to install data to Hard Drive, but does nothing and just sits there. Same as Devil May Cry 4. RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - crispy81 - 08-24-2019 RPCS3 v0.0.6-8566-94dd6c20 Alpha | HEAD | Firmware version: 4.83 Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | TSC: Bad | AVX+ | TSX Promote to Playable PPU: LLVM Recomplier SPU: LLVM Recompiler GPU: Vulkan Write Color Buffers: Enabled Notes: -------- Graphics perfect Sound is good. Has stuttering in some parts of the game. Solid 30fps throughout. Last chapter of the game did drop to 19 - 24fps sometimes. Emulator crashed 3 times on my play through. RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - quick.sliver1 - 06-05-2020 Playable Gameplay FPS is stable. Graphic/Cutscene are well-rendered. Sound/Effects are clearly working. Local MP/Split-screen is working well. # Gameplay SP FPS = (29~30) # Gameplay MP FPS = (29~30) (up to 2k) # Cutscene stable (29~30) # RPCS3 v0.0.10-10464-d47d597b Alpha # Default Setting [Res. Scale= 300% Fullscreen 4K] # Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write). @ Flickering graphic/lighting for some area OR some Local MP/Split-screen # Enable Write Color Buffers (GPU) # Update into v1.01 [issues with v1.00 EBOOT.bin] |