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Air Conflicts: Pacific Carriers Demo [NPEB90469] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Air Conflicts: Pacific Carriers Demo [NPEB90469] (/showthread.php?tid=177870) |
RE: Air Conflicts: Pacific Carriers Demo [NPEB90469] - AAKH1361 - 02-07-2017 Video: OpenGL Audio: Convert to 16 bit: false Dump to file: false Renderer: Null Core: Hook static functions: false Load liblv2.sprx only: false Load libraries: - libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx - libresc.prx - libspurs_jq.prx - libsre.prx PPU Decoder: Interpreter (precise) SPU Decoder: Recompiler (ASMJIT) RE: Air Conflicts: Pacific Carriers Demo [NPEB90469] - digitaldude - 07-11-2017 rpcs3-v0.0.2-2017-07-08-a56c523e_win64 Ingame, almost all levels work and are playable but one level needs opengl and write color buffer on for some reason which drastically lowers the fps. Title should say demo btw. RE: Air Conflicts: Pacific Carriers Demo [NPEB90469] - Ani - 07-23-2017 I'm pretty sure all PSN games that have a 9 as 5th caracter in the Game ID are Demos. Corrected Title. RE: Air Conflicts: Pacific Carriers Demo [NPEB90469] - Deminating - 04-10-2018 RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX Playable. This has probably been playable for a very long time, but here's the report. Generally perfect, first mission of Japan's campaign is bit lower on the framerate, but still good. |