![]() |
Calling All Cars [NPUA80088] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Calling All Cars [NPUA80088] (/showthread.php?tid=177641) |
RE: Calling All Cars [NPUA80088] - AAKH1361 - 02-03-2017 Video: OpenGL Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: false Load liblv2.sprx only: false Load libraries: - libresc.prx - libsre.prx PPU Decoder: Interpreter (precise) SPU Decoder: Interpreter (precise) Quote:F {SPU[0x2000001] Thread (CellSpursKernel1) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2) RE: Calling All Cars [NPUA80088] - Asinine - 10-03-2017 RPCS3 v0.0.3-3-81b3e7e Alpha Nothing, doesn't even open a game window. F {PPU[0x1000001] Thread (gamedata thread) [0x0020eebc]} MEM: Access violation reading location 0x28 RE: Calling All Cars [NPUA80088] - Deminating - 04-09-2018 RPCS3 v0.0.5-6648-ea82b732a Alpha | HEAD Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX Nothing, sadly. A memory error occurs (same as the post before me) but it actually continues past it to open a white window with no fps counter. RE: Calling All Cars [NPUA80088] - Asinine - 05-30-2018 RPCS3 v0.0.5-6860-4576a31f4 Alpha Fixed by kd recently, now displays graphics but crashes rpcs3 with a fatal error before it goes ingame. RE: Calling All Cars [NPUA80088] - digitaldude - 01-11-2019 rpcs3-v0.0.5-7692-e3ea2959_win64 Ingame. RE: Calling All Cars [NPUA80088] - digitaldude - 08-11-2019 rpcs3-v0.0.6-8457-94d33003_win64 Playable. RE: Calling All Cars [NPUA80088] - amkqmi - 08-24-2021 rpcs3-v0.0.17-12664-57b9acec_win64 Ingame Some sound issues too. RE: Calling All Cars [NPUA80088] - digitaldude - 08-29-2021 Im not getting any graphic bugs when I test the game. |