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Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] (/showthread.php?tid=177135) |
RE: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] - ssshadow - 01-27-2017 The game quits by itself: Code: ·W {PPU[0x1000000] Thread (main_thread) [0x007812b8]} sys_process: sys_process_exit(status=0x0) LLE: libspurs_jq.prx libsre.prx Log: RE: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] - Zardas - 07-10-2017 Build 0.0.2-5152-7a5722ef Game runs now, intro and movies work, but 3D graphics are broken. RE: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] - Zardas - 07-22-2017 Build 0.0.3-5392-6dcfcf2b Graphics mostly fixed. Character outlines have the wrong color, otherwise no apparent issues. RE: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] - ssshadow - 07-22-2017 Gathering points effect is missing, but you can still always use the minimap. I consider it playable enough, if the videos work with Vulkan. Do they? They don't play with OpenGL. RE: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] - Zardas - 07-23-2017 (07-22-2017, 04:32 PM)ssshadow Wrote: Gathering points effect is missing, but you can still always use the minimap. I consider it playable enough, if the videos work with Vulkan. Do they? They don't play with OpenGL. Yeah, gathering is missing on both renderers. Videos work with Vulkan. OpenGL is semi-broken: the Koei and Gust splash screens don't work, but the main opening video does. Prerendered backgrounds are also missing. RE: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] - ssshadow - 07-24-2017 As you can use minimap to gather everything, and the game seems to run stable from what I have tested... I will move this from nothing to playable! RE: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] - ssshadow - 08-19-2017 Missing graphics fixed now. RE: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] - vsub - 08-18-2018 Just cleared the game(110 hours)and it crashed only once during battle. There are few minnor graphical problems but you don't see them often. Those are my settings: Atelier Shallie: Alchemists of the Dusk Sea [BLES02143] RPCS3 0.0.5-7166-fdcc5adc8 PPU: LLVM Recompiler SPU: ASMJIT with few minnor audio problems but they will probably not appear on a more powerful hardware(LLVM fixes few thing and break other and xfloat makes the game a lot slower but fixes almost all of the problems) Firmware Settings: Load liblv2.sprx only Renderer: Vulkan(the game works much smoother and faster with Vulkan) Aspect Ratio: 16:9(the game instantly crashes with Auto) FPS Limit:I get weird speed results while using anything above 50fps(including auto and off)so 50fps is used Default Resolution: 1280x720 Resolution Scaling: 150% Use GPU Texture Scaling: Enabled but I am not sure if it is recommended to be On amymore(it is Off by default on some of the newer betas) Stretch to display area: enabled Disable Async Shader Compilation: not enabled...the name and the description is kinda confusing i7-6700HQ GTX 1060 16GB Ram Win10 |