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The Darkness II [BLUS30743] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: The Darkness II [BLUS30743] (/showthread.php?tid=176528) |
The Darkness II [BLUS30743] - AAKH1361 - 01-07-2017 I Run EBOOT.BIN Core : LibResc.prx LibSre.Prx LibSysUtil_np_Trophy.prx Graphics: Vulkan 1280x720 Auto (Frame limit) VSync Settings: PPU - Interpreter (Fast) SPU - Recompiler (ASMJIT) Audio XAudio2 RE: The Darkness [BLUS30743] - ssshadow - 01-07-2017 Do not LLE libsysutil_np_trophy.prx (or anything sysutil, that will 100 % crash if the game uses it). As it does in your case, the main thread crashes: Code: ·F {PPU[0x70000000] Thread (main_thread) [0x01961120]} class std::runtime_error thrown: Unimplemented And libSre needs to be used together with libspurs_jq. You might also just want to try this big list of modules and see what happens: http://www.emunewz.net/forum/showthread.php?tid=175609 RE: The Darkness II [BLUS30743] - GrantKane - 01-01-2018 RPCS3 v0.0.4-6295-198e9dce Alpha | HEAD Infinite loading after pressing X. ![]() RE: The Darkness II [BLUS30743] - yurinator557 - 05-28-2022 RPCS3 v0.0.22-13648-a9a1204a Alpha EU version ingame, requires Shader Interpreter Only |