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Beyond: Two Souls [BCES01122] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Beyond: Two Souls [BCES01122] (/showthread.php?tid=174392) |
Beyond: Two Souls [BCES01122] - supergatto - 03-21-2016 Screen: [Image: 2qbxguh.png] LLE modules loaded: - cellSre - CellSpursJq Log: RE: Beyond: Two Souls [BCES01122] - supergatto - 05-01-2016 New fatal errors: Code: {PPU[0x8f] Thread (PSTouchService) [0x00d63c10]} class fmt::exception thrown: Unknown/illegal socket error: 10048 @tambre this error happen after sys_net fix. RE: Beyond: Two Souls [BCES01122] - tambre - 05-01-2016 (05-01-2016, 10:26 AM)supergatto Wrote: New fatal errors: As per the submission guidelines: Quote:Only post results with the latest official build. That is from a PR, but not the latest master build. RE: Beyond: Two Souls [BCES01122] - supergatto - 05-01-2016 LLe Modules loaded: -CellJpgDec -CellSre -CellSpursJq Sorry, i forgot to update with latest version. Here log: @tambre i have a question for you. In this game there are 3 unimplemented function: Code: ·U {PPU[0x4] Thread (main_thread) [0x0131563c]} HLE TODO: Unimplemented syscall sys_spu_thread_group_set_cooperative_victims -> CELL_OK RE: Beyond: Two Souls [BCES01122] - tambre - 05-01-2016 "Unsupported SPU Thread options (0x2)" is irrelevant, because we don't emulate the OS. "sys_spu_thread_group_set_cooperative_victims" no idea what it does, but it's very likely it won't matter. It also sounds... violent. "sys_gpio_get" I'm pretty sure that's more or less for debugging. Not quite sure. It's highly unlikely that it's going to work by simply implementing those ones. RE: Beyond: Two Souls [BCES01122] - VladBarcelo - 03-13-2017 (05-01-2016, 12:49 PM)tambre Wrote: "Unsupported SPU Thread options (0x2)" is irrelevant, because we don't emulate the OS. Looks like the "sys_spu_thread_group_set_cooperative_victims" is related to the application's threads - maybe it manages the killing mechanism of thread groups (that's why the word "victims" may be present). The "sys_gpio_get" look like a mechanism messing with the GPIO of the console - LEDs, preferrably, as I don't remember anything connected to the console via GPIO besides the LEDs. Maybe it gets it's status? But anyways, I've looked only to the names. RE: Beyond: Two Souls [BCES01122] - Asinine - 01-06-2018 Intro as of https://forums.rpcs3.net/thread-174854-post-294252.html#pid294252 with RPCS3 v0.0.4-6301-d770a423 Alpha RE: Beyond: Two Souls [BCES01122] - Asinine - 09-30-2018 Ingame as of the report here: https://forums.rpcs3.net/thread-174854.html |