RPCS3 Forums
The king of fighters Neogeostation [NPUB30266] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: General Discussion (https://forums.rpcs3.net/forumdisplay.php?fid=19)
+--- Thread: The king of fighters Neogeostation [NPUB30266] (/showthread.php?tid=174280)



RE: The king of fighters Neogeostation [NPUB30266] - ps0ne - 02-20-2016

Screen are same as metalslug neogeo station.

Log with write color buffer off this time



RE: The king of fighters Neogeostation [NPUB30266] - tambre - 02-20-2016

Moved to general discussion.
Please read the submission guidelines.
You're missing LLE module info and the title is wrong.



RE: The king of fighters Neogeostation [NPUB30266] - Ani - 02-21-2016

With DX12 it loads a few screens and
Code:
{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

With OpenGL loads to the same part and
Code:
{rsx::thread} Exception: compilation failed: 'Validation failed! - Different sampler types for same sample texture unit in vertex shader.
'
Please report this to the developers.









RE: The king of fighters Neogeostation [NPUB30266] - xXBeefyDjXx - 02-28-2016

(02-21-2016, 08:29 PM)Annie Wrote: With DX12 it loads a few screens and
Code:
{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

With OpenGL loads to the same part and
Code:
{rsx::thread} Exception: compilation failed: 'Validation failed! - Different sampler types for same sample texture unit in vertex shader.
'
Please report this to the developers.


I'll try to see what mine does in a minute, I have all modules so can see if it's missing modules, and I will try with the letest appveyor build if it wants to work for me Tongue



RE: The king of fighters Neogeostation [NPUB30266] - kd-11 - 02-29-2016

(02-21-2016, 08:29 PM)Annie Wrote: With DX12 it loads a few screens and
Code:
{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

With OpenGL loads to the same part and
Code:
{rsx::thread} Exception: compilation failed: 'Validation failed! - Different sampler types for same sample texture unit in vertex shader.
'
Please report this to the developers.

You may retest with OpenGL since the sampler type validation bug was fixed recently.



RE: The king of fighters Neogeostation [NPUB30266] - Ani - 02-29-2016

(02-29-2016, 06:17 PM)kd-11 Wrote: You may retest with OpenGL since the sampler type validation bug was fixed recently.

Now it gets to the intro screen using OpenGL, no LLE whatsoever.




After the last screen, it's stuck, FPS keep changing but input (X, O, Start, Esc...) won't work.



Code:
·W {PPU Thread[0x7d] (MBgTaskManager)[0x00243ee4]} cellGame: cellGameDataCheck(type=3, dirName=*0x204c6c20, size=*0xd022f7f8)
·W {PPU Thread[0x7d] (MBgTaskManager)[0x00243ee4]} cellGame: cellGameDataCheck(): '/dev_hdd0/game/NPJB70001_SHARED_GAMEDATA' directory not found
·E {PPU Thread[0x7d] (MBgTaskManager)[0x00243e44]} cellGame: cellGameCreateGameData(init=*0xd022f9e8, tmp_contentInfoPath=*0xd022f8e8, tmp_usrdirPath=*0xd022f968)
·S {PPU Thread[0x7d] (MBgTaskManager)[0x00243e44]} cellGame: cellGameCreateGameData(): temporary gamedata directory created ('/dev_hdd1/game/NPJB70001')

This seems interesting.