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PixelJunk Shooter 2 [NPEA00181] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: PixelJunk Shooter 2 [NPEA00181] (/showthread.php?tid=173932) |
RE: PixelJunk Shooter 2 [NPEA00181] - BlackDaemon - 01-10-2016 Tested on recent master build. Stuck after few intros. Requires libSre, JpgDec and L10n LLE'd. RE: PixelJunk Shooter 2 [NPEA00181] - ps0ne - 04-19-2017 Some progress, game pass intro, usual calibration scfreen and few accpettations. Font is corrupted though. Game crashes at F 0:07:53.228599 {SPU[0x2000001] Thread (qgl_HidefMain_CellSpursKernel1)} class std::runtime_error thrown: Unknown/illegal channel (ch=21 [$MFC_Cmd]) during some music. I resumed but aparently didnt help RE: PixelJunk Shooter 2 [NPEA00181] - GrantKane - 01-20-2018 RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD Ingame. ![]() ![]() RE: PixelJunk Shooter 2 [NPEA00181] - digitaldude - 08-13-2019 rpcs3-v0.0.6-8465-d48d424b_win64 Playable needs write color buffer. |