PixelJunk Monsters [NPUA80108] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: PixelJunk Monsters [NPUA80108] (/showthread.php?tid=173929) |
RE: PixelJunk Monsters [NPUA80108] - BlackDaemon - 01-10-2016 Tested on recent master build. Stuck on broken menus, game keeps asking PSN connection. Requires libSre, JpgDec and L10n LLE'd. RE: PixelJunk Monsters [NPUA80108] - BlackDaemon - 01-28-2017 Tested on modified build v0.0.1-8-60bd2fb. Graphics in menus now fixed, crashes on loading level. Code: ... Requires minor hack in cellGame.cpp replace Code: fmt::throw_exception("Unimplemented" HERE); Code: UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; LLE used Code: - libadec.prx RE: PixelJunk Monsters [NPUA80108] - BlackDaemon - 02-13-2017 Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Still crashes on shaders after starting new game, but log seems different Code: E {rsx::thread} RSX: Unimplemented SIP instruction: CAL LLE used Code: - libac3dec.sprx RE: PixelJunk Monsters [NPUA80108] - digitaldude - 03-13-2017 Playable now, doesn't crash, saves/loads. Playable FPS. RE: PixelJunk Monsters [NPUA80108] - MajorDOT - 08-28-2017 Still playable, but amazing fps leads to super sped game. Cap FPS to 60 on this game otherwise you will get a super speed hack version. RE: PixelJunk Monsters [NPUA80108] - Asinine - 04-29-2022 Don't install the PSN update, it makes the games performance drop substantially. I went from 1000fps on the main menu/level select to 20fps. Some users had 3fps ingame with the update. Stick with base version. |