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Call of Duty Classic [NPEB00101] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Call of Duty Classic [NPEB00101] (/showthread.php?tid=173854) Pages:
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RE: Call of Duty Classic [NPEB00101] - BlackDaemon - 01-05-2016 Tested on recent master build. Shows very broken loading screen, and seems stuck on module loading. Requires cellL10n LLE'd. RE: Call of Duty Classic [NPEB00101] - Ru4slan - 01-05-2016 Again this error.Also in Far Cry 2 this problem. RE: Call of Duty Classic [NPEB00101] - BlackDaemon - 01-26-2017 Tested on recent master build v0.0.1-8-60bd2fb. Graphics of loading screen improved, but still it has issues with loading custom prx module and HDD space issue Code: E {PPU[0x70000000] Thread (main_thread) [0x003e5418]} LDR: EDAT: D:/rpcs3/dev_hdd0/game/NPEB00101/USRDIR/ui_ps3.sprx has invalid NPD header or already decrypted. LLE used Code: - libadec.prx RE: Call of Duty Classic [NPEB00101] - mishcat - 04-26-2017 Goes ingame with major graphical errors on recent master build 2017-04-26-7f3bd361. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling. Crashes on loading on D3D12 and Vulkan. "Not enough space" error is shown, but game loads anyway. Save/load works. Crashes when looking in the direction shown in the last screenshot. RE: Call of Duty Classic [NPEB00101] - ssshadow - 04-26-2017 Moving to ingame RE: Call of Duty Classic [NPEB00101] - mishcat - 07-04-2017 Build 6561ddae. LLVM crashes with: Code: F {PPU[0x1000006] Thread (Miles Thread) [0x003635a8]} class std::runtime_error thrown: Unregistered PPU function No noticeable changes. RE: Call of Duty Classic [NPEB00101] - digitaldude - 12-24-2017 rpcs3-v0.0.4-2017-12-22-8b31a944_win64 Playable. RE: Call of Duty Classic [NPEB00101] - ND2791 - 04-04-2019 Tested call of duty classic on rpcs3 v0.0.6-7932 Alpha [2019-04-02] Renderer- Vulkan PPU compiler - Interpreter(fast) SPU Compiler - Interpreter(fast) load lliblv2.sprx only Enable Thread Scheduler Enable SPU Loop detection SPU Cache - enabled Youtube footage link - https://www.youtube.com/watch?v=W6X4SHAX6BA RE: Call of Duty Classic [NPEB00101] - UaQ - lover - 05-09-2019 RPCS3 v0.0.6-8085-7ead021a Alpha | HEAD | Firmware version: 4.83 Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX ! Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0 ! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti' ingame it's more than 100fps ingame screenshots and log file in Attachment RE: Call of Duty Classic [NPEB00101] - digitaldude - 05-09-2019 No it will crash in a later mission. It's not playable. |