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Opengl issues - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Opengl issues (/showthread.php?tid=173306) |
RE: Opengl issues - Ekaseo - 11-17-2015 Here are some general cases of broken stuff on opengl renderer. i hope someone will look into it, because everything runs with broken graphics and with speeds worse than if you use interpreter1. Oh and changing the resolutin does not work, its always the same, no matter which one you choose Here is some stuff i tested (everything behaves like this or similar): RE: Opengl issues - vlj - 11-17-2015 Thanks for listing app that doesn't work. I'm refactoring gl backends but I'm doing it slowly to have a flat git history ; opengl drivers are not reliable and thus being able to bisect is very important. RE: Opengl issues - ps0ne - 11-17-2015 Vjl, if possible, plz make Opengl backend more reliable ![]() RE: Opengl issues - Ekaseo - 11-18-2015 (11-17-2015, 09:29 PM)ps0ne Wrote: Vjl, if possible, plz make Opengl backend more reliable I think when vulkan commes out, it would be better to implement it, its cross-platform after all. RE: Opengl issues - tambre - 11-18-2015 (11-17-2015, 09:29 PM)ps0ne Wrote: Vjl, if possible, plz make Opengl backend more reliable It would, but it would hell of a lot slower than DX12 (or likely Vulkan). Vulkan will hopefully be our main backend, once it's released. |