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Dragons Crown [NPEB01836] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dragons Crown [NPEB01836] (/showthread.php?tid=160047) Pages:
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RE: Dragons Crown [NPEB01836] - Ekaseo - 04-04-2014 when i try to run this game, my entire computer freezes, it may be that i dont have enough power to even run it, so im just reporting it and if someone with a better rig tries it and it still freezes, then its a problem of the emu RE: Dragons Crown [NPEB01836] - ssshadow - 04-04-2014 Can you disable logging and try again? RE: Dragons Crown [NPEB01836] - Ekaseo - 04-04-2014 (04-04-2014, 05:37 PM)ssshadow Wrote: Can you disable logging and try again? i had it disabled RE: Dragons Crown [NPEB01836] - ssshadow - 04-04-2014 I guess this game causes a memory leak... (Disregarding this little issue, the game still needs spurs ![]() [Image: XIjskFX.png] RE: Dragons Crown [NPEB01836] - Gundark - 04-04-2014 Different region. For a 2d game awful lot of unimplemented stuff, and after white frame stuck in a loop. RE: Dragons Crown [NPEB01836] - Ani - 07-08-2016 Build: 71b21fe LLE: fiber, resc, spurs_jq, sre, sync2 The game freezes the OS for a few seconds before opening itself GSFrame opens, throws the following exception: Code: ·F {PPU[0x6] Thread (main_thread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000 RE: Dragons Crown [NPEB01836] - shinox - 12-13-2016 Any fixes yet ? RE: Dragons Crown [NPEB01836] - KoDa - 05-25-2017 The memory leak issue still persists and takes up over 3Gb of RAM for several seconds, but calms down to 500Mb shortly after. I cannot post the full log because the log is over 200 Mb. Since I can't show the original thing, I cut it down in another version that shows everything except the over 2 million lines of the same code, which is this: ·W 0:00:03.767557 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x2, aspect=2, option=0) ·W 0:00:03.767563 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x5, aspect=2, option=0) ·W 0:00:03.767568 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x5, aspect=1, option=0) ·W 0:00:03.767574 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x4, aspect=2, option=0) ·W 0:00:03.767579 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x4, aspect=1, option=0) In the attached zip file is the edited down version of the log, some images of what happened and so on. Hope this helps. *NOTE* - Not all the lines are actually the same, they carry minor differences each line. RE: Dragons Crown [NPEB01836] - digitaldude - 09-03-2017 rpcs3-v0.0.3-2017-09-02-9440e654_win64 Playable. RE: Dragons Crown [NPEB01836] - Leloriel - 10-03-2017 hey all ![]() New here mainly because I just heard you get a PS3 emu.. I own a copy of Dragons Crown and just wondering how can i get that changed into a file that this PS3 emulator uses? If someone already has a file or can point in the genral direction would be great.. but if its easy to get the program that the emu uses to change teh files is fine with me ![]() |