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Linger In Shadows [NPUA80009] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Linger In Shadows [NPUA80009] (/showthread.php?tid=158693) |
RE: Linger In Shadows [NPUA80009] - BlackDaemon - 03-06-2014 Another one game, which shows texture in RSX debugger. RE: Linger In Shadows [NPUA80009] - LittleGrejmer - 03-06-2014 Loadable, have show black screen with at least 0.01 FPS RE: Linger In Shadows [NPUA80009] - ssshadow - 03-06-2014 (03-06-2014, 05:07 PM)LittleGrejmer Wrote: Loadable, have show black screen with at least 0.01 FPS That is true, but if the game actually loads textures I would still think it is interesting enough to post about. In this case it might actually have show something if those opengl errors didn't happen, for whatever reason. Consider loadable more like "something interesting happens.". For example, if a game in theory displays nothing but still plays audio I would say it's still loadable. RE: Linger In Shadows [NPUA80009] - Ani - 07-08-2016 Build: 71b21fe Doesn't open the GSFrame, throws the following exception Code: LDR: class fmt::exception thrown: PPUThread::cpu_init(): Out of stack memory RE: Linger In Shadows [NPUA80009] - nash67 - 08-12-2017 RPCS3 v0.0.3-5610-8c0672f3 nothing F {PPU[0x1000000] Thread (main_thread)} MEM: Access violation writing location 0x10000df8 RE: Linger In Shadows [NPUA80009] - Farseer - 08-18-2017 Moves to loadable in https://github.com/RPCS3/rpcs3/pull/2894 RE: Linger In Shadows [NPUA80009] - Bakuretsu - 09-07-2017 Now that 2894 is merged, can someone post a log/version off of latest master for this game. Then, I can move the thread properly. Thanks! RE: Linger In Shadows [NPUA80009] - digitaldude - 09-09-2017 rpcs3-v0.0.3-2017-08-15-0457f23b_win64 Intro. RE: Linger In Shadows [NPUA80009] - digitaldude - 12-05-2017 rpcs3-v0.0.4-2017-12-04-970d2a06_win64 Playable. |