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Dante's Inferno [BLUS30405] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dante's Inferno [BLUS30405] (/showthread.php?tid=177907) |
RE: Dante's Inferno [BLUS30405] - ezio7 - 04-02-2020 . I still had issues with the sound in opening cutscene, Using latest build (0.0.9-10084-85c4321c Alpha) RE: Dante's Inferno [BLUS30405] - ezio7 - 04-04-2020 (04-02-2020, 05:54 PM)ezio7 Wrote: . Finally, I got it fixed for mine by setting the SPU block size to 'Giga' and Vblank rate to '120' RE: Dante's Inferno [BLUS30405] - nufather - 04-04-2020 (04-04-2020, 12:07 AM)ezio7 Wrote:I'm having the exact same issue. Is it possible you could list your settings. Thank you(04-02-2020, 05:54 PM)ezio7 Wrote: . RE: Dante's Inferno [BLUS30405] - Noel - 04-05-2020 I also need some assitance. I tried run this game but from this cutscene to the game itself, is choppy and stutters a lot. I got an up and down on the fps between 60 and 1. I think i have enough hardware to run it: i54690k, 16 GB of RAM, SSD 256GB, GTX 970 4GB Can someone help me with it?? I think the issue here is the settings i'm putting, but i couldn't make it run smooth. I tried several configs, but none felt smoth RE: Dante's Inferno [BLUS30405] - digitaldude - 04-06-2020 It might be the spu llvm or shader cache building. RE: Dante's Inferno [BLUS30405] - ezio7 - 04-07-2020 (04-04-2020, 04:03 AM)nufather Wrote:(04-04-2020, 12:07 AM)ezio7 Wrote:I'm having the exact same issue. Is it possible you could list your settings. Thank you(04-02-2020, 05:54 PM)ezio7 Wrote: . Below are my custom settings for the game. I highlighted the ones that worked for me in bold. Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 Enable thread scheduler: true Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) Lower SPU thread priority: false SPU Debug: false Preferred SPU Threads: 6 SPU delay penalty: 3 SPU loop detection: true Max SPURS Threads: 6 SPU Block Size: Giga Accurate GETLLAR: false Accurate PUTLLUC: false Accurate RSX reservation access: false SPU Verification: true SPU Cache: true SPU Profiler: false Enable TSX: Enabled Accurate xfloat: false Approximate xfloat: true PPU Accurate FMA: true Debug Console Mode: false Lib Loader: Load liblv2.sprx only Hook static functions: false Load libraries: [] HLE lwmutex: false Clocks scale: 100 Sleep Timers Accuracy: Usleep Only VFS: $(EmulatorDir): "" /dev_hdd0/: $(EmulatorDir)dev_hdd0/ /dev_hdd1/: $(EmulatorDir)dev_hdd1/ /dev_flash/: $(EmulatorDir)dev_flash/ /dev_usb000/: $(EmulatorDir)dev_usb000/ /dev_bdvd/: "" /app_home/: "" Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Off MSAA: Auto Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: true Debug output: false Debug overlay: false Use Legacy OpenGL Buffers: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Disable Asynchronous Shader Compiler: false Strict Texture Flushing: false Disable native float16 support: false Multithreaded RSX: true Relaxed ZCULL Sync: false Enable 3D: false Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 150 Anisotropic Filter Override: 16 Minimum Scalable Dimension: 16 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 1 Vblank Rate: 120 DECR memory layout: false Vulkan: Adapter: GeForce GTX 980 Force FIFO present mode: false Force primitive restart flag: false Performance Overlay: Enabled: false Enable Framerate Graph: false Enable Frametime Graph: false Detail level: Medium Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: OpenAL Dump to file: false Convert to 16 bit: false Downmix to Stereo: false Start Threshold: 1 Master Volume: 100 Enable Buffering: true Desired Audio Buffer Duration: 100 Sampling Period Multiplier: 100 Enable Time Stretching: false Time Stretching Threshold: 100 Microphone Type: "Null" Microphone Devices: "@@@@@@@@@@@@" Input/Output: Keyboard: "Null" Mouse: Basic Camera: "Null" Camera type: Unknown Move: "Null" System: Language: English (US) Keyboard Type: English keyboard (US standard) Enter button assignment: Enter with cross Net: Internet enabled: Disconnected IP address: 0.0.0.0 DNS address: 8.8.8.8 IP swap list: "" PSN status: Disconnected NPID: "" Miscellaneous: Automatically start games after boot: true Exit RPCS3 when process finishes: false Start games in fullscreen mode: false Prevent display sleep while running games: true Show trophy popups: true Show shader compilation hint: false Use native user interface: true GDB Server: 127.0.0.1:2345 Silence All Logs: false Window Title Format: "FPS: %F | %R | %V | %T [%t]" Log: {} RE: Dante's Inferno [BLUS30405] - Toko123 - 04-08-2020 (04-01-2020, 08:26 PM)djoni91 Wrote:(04-01-2020, 06:27 PM)Toko123 Wrote:No problem man, I'm glad that it worked for you too(03-28-2020, 09:19 PM)djoni91 Wrote:(03-25-2020, 10:28 PM)Toko123 Wrote:Hey there, I had the same problem and found a solution, try it if you're still stuck on that bridge.(03-15-2020, 09:47 PM)Ander Wrote: I was instructed to uninstall RPCS3 with saves and games backup and reinstalled it, everything flowed again. I managed to finish Dantes now I have finished the game with this settings till the end without a single crash. I did not have to change anything after this. Great game ![]() RE: Dante's Inferno [BLUS30405] - ezio7 - 04-20-2020 Seems like the settings that helped me fixed the audio stuttering in the CGI cutscenes is now causing the emulator to crash in the latest build when booting the game. SPU block size cannot be set to Giga anymore. Any idea why? ![]() RPCS3 - Crash Log RE: Dante's Inferno [BLUS30405] - ezio7 - 04-25-2020 [Update] Found out the real culprit this time. Actually it's CPU-related. I don't know if it applied to Intel chip but I'm using Ryzen 5 2600 and I need only to disable 'Thread Scheduler' for the game to run flawlessly with no cutscene sound issues. ![]() RE: Dante's Inferno [BLUS30405] - DotA - 06-23-2020 it worked fine until i go to the circle of hell after i leave the ship it always freeze and its working very smooth until then i tried to change the sittings but it didn't help too HELP PLEASE |