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Hatsune Miku: Project DIVA F [BLUS31319] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Hatsune Miku: Project DIVA F [BLUS31319] (/showthread.php?tid=162348) |
RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 10-09-2016 (10-08-2016, 11:03 PM)ElementalCyclone Wrote:Quote:Use the PPU interpreter (fast one) and not the recompiler. The game is supposed run at exactly 30 fps on a real ps3. Less than that and things can happen as you see... That is just how the game is programmed. The PPU recompiler is a work in progress and isn't very stable. It works for some games, but mostly crashes. In very very very simple and general terms: A recompiler translates console machine code into native code for your own cpu and then executes that fast. The interpreter is just than, an interpreter. It looks at one instruction at a time and then does something appropriate. This is slower. Lastly, do try with DX12 instead of Vulkan, it may or may not be faster. RE: Hatsune Miku: Project DIVA F [BLUS31319] - Nezarn - 10-09-2016 (10-09-2016, 12:08 AM)ssshadow Wrote: Lastly, do try with DX12 instead of Vulkan, it may or may not be faster. DX12 is cancer in this game, it has a major memleak, or something similiar, after a while it will stutter as hell, so much that fps will be like ~3 Also why is this game is in half-playable still? @ElementalCyclone use Xaudio instead of crap OpenAl (that way sound will be ok) RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 10-09-2016 (10-09-2016, 07:49 AM)Nezarn Wrote:(10-09-2016, 12:08 AM)ssshadow Wrote: Lastly, do try with DX12 instead of Vulkan, it may or may not be faster. There is basically only one semi active person with mod rights from what I can see. And then there are at least 3 threads for this game with the exact same result but different IDs. I think all of those should just be merged, I mean the different versions run identically. It makes no sense to spread out information in this case. RE: Hatsune Miku: Project DIVA F [BLUS31319] - jazjaz36 - 02-05-2017 Hello I'm trying to get Project Diva F to work on the Rpcs3. What I actually got was the japanese version. This is the game code BLJM60527 Now the version of RPCS3 I got is the latest (I think) which is v0.0.1-3-758f1bc I have windows 10. Now I followed some instructions https://www.youtube.com/watch?v=g5onbQOusYY but after a few minutes of recompiling PPU executable, the game just shows a black screen with moving FPS and then this error comes out. E {PPU[0x1000000] Thread (main_thread) [0x00010240]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED now the person on youtube used this version which the compatibility site also said to use (RPCS3 LLVM-aef5113d) I've been trying to find that, but I don't think this specific version is even available for download. Any help, please? RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 02-05-2017 Post the full log file rpcs3.log, put it in a .zip and attach. For your own sanity test with PPU interpreter (fast) and then switch to LLVM when everything is ok. RE: Hatsune Miku: Project DIVA F [BLUS31319] - jazjaz36 - 02-05-2017 (02-05-2017, 11:33 AM)ssshadow Wrote: Post the full log file rpcs3.log, put it in a .zip and attach. For your own sanity test with PPU interpreter (fast) and then switch to LLVM when everything is ok. Is this what you needed? I also tried switching the settings to PPU interpreter fast but the same thing happened. RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 02-05-2017 (02-05-2017, 12:48 PM)jazjaz36 Wrote:(02-05-2017, 11:33 AM)ssshadow Wrote: Post the full log file rpcs3.log, put it in a .zip and attach. For your own sanity test with PPU interpreter (fast) and then switch to LLVM when everything is ok. The folder structure is messed up. Inside BLJM60527 make the folder PS3_GAME and put eveything (USRDIR etc) insde it, but right next to PS3_GAME put the file PS3_DISC.SFB. So for example you should now have: \BLJM60527\PS3_DISC.SFB \BLJM60527\PS3_GAME\PARAM.SFO \BLJM60527\PS3_GAME\USRDIR\BOOT.BIN \BLJM60527\PS3_GAME\USRDIR\rom And as this is a disc game the folder BLJM60527 itself should not be inside /dev_hdd0/, just put it wherever and use boot -> boot game. RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 02-06-2017 """real games""" as in The Last of Us, MGS 4, Uncharted... Old build can be found in the "artifacts" tab on Appveyor which is primarily a code quality thing that just happens to be able to host the finished .exe for free... Diva F 2 only runs to the main menu. RE: Hatsune Miku: Project DIVA F [BLUS31319] - kd-11 - 02-06-2017 FYI Just a tip: you can run bdvd games from the /dev_hdd0 folder if you change the path mapping for "/dev_bdvd" to "$(GameDir)/../". Unfortunately, this path mapping functionality was dropped from the GUI at some point but its still possible to edit the config file. Makes life alot easier, just double-click and run. Most games will just work out-of-the-box though. EDIT: Nevermind: This trick doesn't work anymore with current builds. Just tested it to be thorough. RE: Hatsune Miku: Project DIVA F [BLUS31319] - jazjaz36 - 02-07-2017 (02-06-2017, 01:50 PM)ssshadow Wrote: """real games""" as in The Last of Us, MGS 4, Uncharted... oh real games as in real people graphics, okay. oh so we're not looking for a download link but a code? interesting. its all too confusing though, i guess i'll just stick to the build that i have. the latest build seems to be accurate with the compatibility list. thanks for the tip. yeah i had to test it for myself and intro is the best it could go. |