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Steins;Gate 0 [BLJM61303] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Steins;Gate 0 [BLJM61303] (/showthread.php?tid=173942) |
RE: Steins;Gate 0 [BLJM61303] - douggle - 02-04-2016 (02-04-2016, 07:25 PM)tambre Wrote:heres a thought since I didn't need to modify anything to get passed those scenes should I perhaps submit my logs as basis for comparison for those who have to use a modified version of the game?(02-04-2016, 06:35 PM)Annie Wrote:(02-04-2016, 05:54 PM)Depem0n Wrote: Thank you! It helped me , and now i can play it , you save a lot of my time. But , sound is very bad. It is playing .... as on video upper. RE: Steins;Gate 0 [BLJM61303] - tambre - 02-05-2016 (02-04-2016, 10:16 PM)douggle Wrote:(02-04-2016, 07:25 PM)tambre Wrote:heres a thought since I didn't need to modify anything to get passed those scenes should I perhaps submit my logs as basis for comparison for those who have to use a modified version of the game?(02-04-2016, 06:35 PM)Annie Wrote:(02-04-2016, 05:54 PM)Depem0n Wrote: Thank you! It helped me , and now i can play it , you save a lot of my time. But , sound is very bad. It is playing .... as on video upper. Possibly. Also maybe it's caused by you using different firmware version modules? RE: Steins;Gate 0 [BLJM61303] - douggle - 02-05-2016 (02-05-2016, 05:46 AM)tambre Wrote:(02-04-2016, 10:16 PM)douggle Wrote:(02-04-2016, 07:25 PM)tambre Wrote:heres a thought since I didn't need to modify anything to get passed those scenes should I perhaps submit my logs as basis for comparison for those who have to use a modified version of the game?(02-04-2016, 06:35 PM)Annie Wrote: I'd take a blind guess and say you're probably using a somewhat weak processor. In s;g 0 RPCS3 keeps outputting a lot of the same strings in a loop so that could possibly lag you a bit. I hadn't considered that. RE: Steins;Gate 0 [BLJM61303] - Ani - 02-05-2016 All (almost all) of my modules here say v1.1 I don't know if there are any sub-versions inside that "v1.1" If so, how can we compare our modules to see if they're different? Here are my libavcdec.prx checksums (screenshot attached) RE: Steins;Gate 0 [BLJM61303] - douggle - 02-06-2016 (02-05-2016, 02:12 PM)Annie Wrote: All (almost all) of my modules here say v1.1 My modules are all v1.1 as well RE: Steins;Gate 0 [BLJM61303] - tambre - 02-06-2016 (02-06-2016, 07:31 PM)douggle Wrote:(02-05-2016, 02:12 PM)Annie Wrote: All (almost all) of my modules here say v1.1 As far as I know, firmware files are still different despite their "versions". I'm not even sure what they used the version extensions for, maybe for big transitions, ie. between cellSpurs and cellSpurs2. RE: Steins;Gate 0 [BLJM61303] - Ani - 02-06-2016 (02-06-2016, 07:50 PM)tambre Wrote:(02-06-2016, 07:31 PM)douggle Wrote:(02-05-2016, 02:12 PM)Annie Wrote: All (almost all) of my modules here say v1.1 I tested with LLE from 4.76 firmware (extracted from the PS3UPDAT file that comes with the game) and 3.55 I think (got it elsewhere). I own a PS3 but the firmware is probably the latest one so I guess it wouldn't help anyways. RE: Steins;Gate 0 [BLJM61303] - tambre - 02-06-2016 (02-06-2016, 08:11 PM)Annie Wrote:(02-06-2016, 07:50 PM)tambre Wrote:(02-06-2016, 07:31 PM)douggle Wrote:(02-05-2016, 02:12 PM)Annie Wrote: All (almost all) of my modules here say v1.1 At this point, I'm really out of ideas. RE: Steins;Gate 0 [BLJM61303] - Ani - 02-06-2016 (02-06-2016, 08:16 PM)tambre Wrote: At this point, I'm really out of ideas. Don't worry, I'll keep trying stuff, if some people can play it, I'll be able to play it too xD Next up I'll try to install the DirectX SDK, heard it doesn't come with w10 anymore and I recently installed it, saw someone recommending it in the topic of another game. @Edit: With LLVM it plays the imv008.usm and goes into the game @Edit2: Running without libvdec LLE'd. When it gets to the intro screen: {PPU Thread[0xba] (VideoDecoder[0xb9] Thread)[0x00000000]} Exception: avformat_open_input() failed (err=0xbebbb1b7, opts=1) (in file Emu\SysCalls\Modules\cellVdec.cpp:312, in function vdecOpen::<lambda_cfc54973520179fafb8d9ab2ec4eda0e>::operator ()) Please report this to the developers. RE: Steins;Gate 0 [BLJM61303] - kungfulon - 02-17-2016 i had the game run smoothly at 60fps (except video scenes) with the same settings as MrComputerRevo. i re-encoded all usm files to MPEG and it worked. |