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Hatsune Miku Project DIVA F 2nd [BLUS31431] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Hatsune Miku Project DIVA F 2nd [BLUS31431] (/showthread.php?tid=174427) |
RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - swoy45 - 08-12-2017 (08-12-2017, 01:05 PM)jazjaz36 Wrote: interesting. what was the exact build that you used? and i'm surprised that you manually selected the libraries. i have yet to try that actually. Build rpcs3-v0.0.3-2017-08-12-dac3a318 I've set manual libraries as it was required for Project Diva F in previous builds, haven't change it since that time. Not sure about Intel HD, tried PD F on i7 Intel HD, it was great except low fps. I'm primarily using Radeon HD7790 RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - ssshadow - 08-12-2017 Can someone attach a log file so this can be moved to playable? RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - DrogonMar - 08-13-2017 I got it to work! My settings: PPU: Recompiler(LLVM) SPU: Recompiler(ASMJIT) Additional Settings: Enable SPU loop detection(idk i just enabled it XD) Renderer: Vulkan Audio Out: OpenAL (Xaudio would give ALOT of crackle in the audio) and it works great, the only thing that's not good is that i cant install data and the text on the main menu is a little weird on vulkan other then that its great. RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - ssshadow - 08-13-2017 (08-12-2017, 08:26 PM)ssshadow Wrote: Can someone attach a log file so this can be moved to playable? RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - swoy45 - 08-13-2017 (08-12-2017, 08:26 PM)ssshadow Wrote: Can someone attach a log file so this can be moved to playable? Not sure if it really needs to check log for all regional versions separately but if so then okay. Anyway, I'm actually using Japanese version and don't even know where to find US one. If somebody can find, I don't mind to check it and provide the log file. RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - jazjaz36 - 08-15-2017 (08-13-2017, 03:46 PM)swoy45 Wrote:(08-12-2017, 08:26 PM)ssshadow Wrote: Can someone attach a log file so this can be moved to playable? I see. That's why. I did all the settings you said including the manual libraries yet I'm still getting the F {PPU[0x1000000] Thread (main_thread) [0x0062b894]} MEM: Access violation writing location 0x0 I'm using US version so that's probably why. Sound is laggy on OpenAL audio, and modules are also just as bad on OpenGL. EDIT: Cross my above line. I managed to get the game to work perfectly. Attached is the log file. The reason I was probably getting the Access Violation error was because I set aspect ratio to auto originally. For ssshadow, my settings are Vulkan Recompiler on Both Aspect Ratio is 16:9 Framelimit: Auto Audio Out: XAudio2 RPCS3 Build is rpcs3-v0.0.3-2017-08-12-dac3a318_win64 RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - ssshadow - 08-16-2017 Moving to playable. RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - jazjaz36 - 08-18-2017 Just one last thing that I am curious about now that this game is playable. Whenever this game tries to install data, it always fails. What is that even for? RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - FuzzyDino - 08-18-2017 This game is work well move to playable RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - jazjaz36 - 08-18-2017 i have another question. this game can use edit data, right? but i don't think the network feature is usable for rpcs3. is there a way or has someone tried to actually download files at manual and copy it on rpcs3? I know it can be done with DLC but how about edit data? |