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Odin Sphere Leifthrasir [BLUS31601] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Odin Sphere Leifthrasir [BLUS31601] (/showthread.php?tid=181396) |
RE: Odin Sphere Leifthrasir [BLUS31601] - kamegami - 05-22-2018 Annoyingly nobody bothered posting the US patch here on the compatibility list. I couldn't even find it on the emunewz thread linked. Finally found it posted on a github issue. Simply create a patch.yml file in the RPCS3 root folder, then patch the following text. PPU-c8537ec20b4560fb14d51ce02b2bb21f65ea64ae: #OS BLES02241 Sync Issue Hack - [be32, 0x721024, 0x39000001] PPU-a604d71a5046054e84be8525d24b9084d26fc10c: #OS NPUB31840 Sync Issue Hack - [be32, 0x71E744, 0x39000001] PPU-8bfa1de47a51b189a40be16565252d02aca969d8: #OS BLUS31601 Sync Issue Hack - [be32, 0x71F614, 0x39000001] RE: Odin Sphere Leifthrasir [BLUS31601] - [email protected] - 06-07-2018 (05-22-2018, 05:22 PM)kamegami Wrote: Annoyingly nobody bothered posting the US patch here on the compatibility list. I couldn't even find it on the emunewz thread linked. Finally found it posted on a github issue. You are a legend!! I seriously could not get this to work. INSTALLATION: - Add Odin to RPCS3 0.0.5-6888-311cd0ce7 Alpha - Open notepad and past above code into text document - Save file as patch.yml - Add file to the rpcs3 root folder - Add any updates - Run game ISSUE RESOLUTION: This resolves the issue where game gets stuck on loading trophies. ![]() ![]() RE: Odin Sphere Leifthrasir [BLUS31601] - [email protected] - 06-07-2018 Hey guys, I have started performing a complete play through of this game and will record onto my YouTube channel for you guys to watch, review if you like. [PLAY THROUGH Part 1] - CPU: Averaged at 45% RAM: 50% GPU: 25% - Notice a fair few hickkups/stutter in the game play from 1 - 5 seconds long (8:55), (9:15), (18:10 - 20:00) - Graphics Glitch with the ambient light around the bird is a square box (23:28) Apart from that, it has been pretty nice thus far. I will post my findings of any errors on part two. RE: Odin Sphere Leifthrasir [BLUS31601] - Demokaze - 07-09-2020 I'll repost this here since I didn't read the guidelines and made a new thread with this serial. I apologize for that, but in most forums necroposting is prohibited. Anyway, I was asking if I can tweak the settings to fix this blocky transparency on effects and black lines appearing occasionally on the edges of sprites and textures. ![]() The errors I get when starting the game, maybe they're related. E {PPU[0x1000000] Thread (main_thread) [0x007250a4]} SYS: 'sys_timer_usleep' failed with 0x00000000 : 0 [1] E {PPU[0x100000e] Thread (_fiberRuntime_3b708080_00) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1] E {PPU[0x100000f] Thread (_fiberRuntime_3b708080_01) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1] E {PPU[0x1000009] Thread (CriThread) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1] E {PPU[0x1000007] Thread (CRI FS File Access 3) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1] E {PPU[0x100000c] Thread (FnGraphic_SpursSpursHdlr0) [0x00ef948c]} SYS: 'sys_spu_thread_group_join' failed with 0x00000000 : 0 [1] E {PPU[0x100000a] Thread (CRI Server Manager) [0x01433330]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1] E {PPU[0x100000b] Thread (FnGraphic_SpursSpursHdlr1) [0x00efb604]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1] E {PPU[0x1000002] Thread (_gcm_intr_thread) [0x00ed833c]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1] E {PPU[0x1000005] Thread (CRI FS File Access 1) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1] E {PPU[0x1000004] Thread (CRI FS Memory File System) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1] E {PPU[0x1000003] Thread (CRI FS File Access 0) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1] E {PPU[0x1000006] Thread (CRI FS File Access 2) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1] E {PPU[0x1000008] Thread (CRI FS Data Decompression 0) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1] E {PPU[0x1000001] Thread (_SPU_printf_server) [0x00814adc]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1] E {PPU[0x100000d] Thread (_fiberRuntime_3b707c00_00) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1] E RSX: Your GPU does not support alpha-to-one for multisampling. Graphics may be inaccurate when MSAA is enabled. E {PPU[0x1000000] Thread (main_thread) [0x00eb3d8c]} SYS: 'sys_ss_access_control_engine' failed with 0x80010003 : CELL_ENOSYS [1] E {PPU[0x1000000] Thread (main_thread) [0x00c40990]} SYS: 'cellGameGetParamString' failed with 0x8002cb07 : CELL_GAME_ERROR_PARAM [1] E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1] E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2] E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [3] E {PPU[0x1000000] Thread (main_thread) [0x00c40000]} PPU: Unregistered function called (LR=0x7186bc) E {PPU[0x1000015] Thread (FiberFunc) [0x00c40278]} cellSaveData: cellSaveDataEnableOverlay(enable=1) E {PPU[0x1000016] Thread (FiberFunc) [0x00c40278]} cellSaveData: cellSaveDataEnableOverlay(enable=1) E {PPU[0x1000017] Thread (FiberFunc) [0x00c400d0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xb39608, arg=*0x38a029ac, options=0x1) E {PPU[0x1000018] Thread (FiberFunc) [0x00c40138]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x38a029bc, count=*0x38a029cc) |