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Hatsune Miku: Project Diva F [BLJM60527] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Hatsune Miku: Project Diva F [BLJM60527] (/showthread.php?tid=175419) |
RE: Hatsune Miku: Project Diva F [BLJM60527] - Cobalt Prime - 02-10-2017 I haven't realized the potential of this RPCS3 until I played this game on it. It worked with DirectX12, PPU Interpreter (fast) and SPU Recompiler, selecting the libraries Rain_Kikyou suggested. It worked great exept for the audio that goes glitchy during the songs - when you smash buttons you know. If you want to take a look I've uploaded the log. (And btw It would be appreciated if someone would look after this which I'm more interested in.) RE: Hatsune Miku: Project Diva F [BLJM60527] - Ani - 02-10-2017 @Cobalt Prime If you use PPU LLVM Recompiler then you shouldn't have further issues with audio. Please try! RE: Hatsune Miku: Project Diva F [BLJM60527] - Cobalt Prime - 02-10-2017 (02-10-2017, 08:38 PM)Annie Wrote: @Cobalt Prime Worked like a charm ![]() But after some game time, performance started degradating - low fps, under 10. Turned off the emulator, ran it again, started with "Recompiling PPU executable", the games window opened and an error occurred. --------------------------- Fatal error --------------------------- Unhandled Win32 exception 0xC0000005. Segfault reading location 00007ffb508448d0 at 00007ffb72b53c87. Instruction address: 00007ffb72b53c87. Module name: 'd3d11.dll'. Module base: 00007ffb72ac0000. RPCS3 image base: 0000000000010000. PS: Is it normal that it needs to recompile ppu exectuable at every start? I'm not even changing the Decoders. RE: Hatsune Miku: Project Diva F [BLJM60527] - LittleGrejmer - 02-10-2017 I would bet that was dx12 memory leak. Try changing renderer to Vulkan RE: Hatsune Miku: Project Diva F [BLJM60527] - Cobalt Prime - 02-11-2017 (02-10-2017, 10:35 PM)LittleGrejmer Wrote: I would bet that was dx12 memory leak. Try changing renderer to Vulkan Yeah, I suspected that too. BUT, I'm confident with the D3D12 renderer. It works great, but this time the emulator literally shut down the game without any notice lol as usual I uploded the log. Anyway it ended up like this with Vulkan too. (is there a problem with the save/load functions?) RE: Hatsune Miku: Project Diva F [BLJM60527] - Cobalt Prime - 02-11-2017 I noticed it starts degradating with D3D12 after the line CELL_ENOTMOUNTED Code: E {PPU[0x1000000] Thread (main_thread) [0x00010240]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT Using Vulkan works well, but I got this at some point. Code: F {PPU[0x1000000] Thread (main_thread) [0x00010240]} struct vm::access_violation thrown: Access violation reading address 0x4 RE: Hatsune Miku: Project Diva F [BLJM60527] - Cobalt Prime - 02-12-2017 Sorry for the triple post but this is really getting me. I wanted to do this to show how well it performs even though at the end the program invoked destructor (dunno why ![]() You guys do know you have so much potential in you hands, right? ![]() PS: I didn't realize I had microphone turned on, nothing seems to be heard, my bad. RE: Hatsune Miku: Project Diva F [BLJM60527] - ssshadow - 02-12-2017 How about fast PPU interpreter? Should still run at full speed. RE: Hatsune Miku: Project Diva F [BLJM60527] - Cobalt Prime - 02-12-2017 Awesome, its completely working. I've used PPU LLVM Recompiler instead of PPU Interpreter cause of that audio problem but now seems to be solved somehow? Unfortunately I don't remember what I did... Btw, summarizing: PPU Interpreter (fast) SPU Recompiler Library used Code: libadec.prx Render Vulkan, DirectX12 doesn't render correctly sometimes. Even crashes, who knows. Audio with XAudio2. RE: Hatsune Miku: Project Diva F [BLJM60527] - mattytib765 - 04-17-2017 How can I download this? |