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Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] (/showthread.php?tid=163135) |
RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - tambre - 12-18-2014 (12-18-2014, 10:06 AM)derpf Wrote: Does this not work for anyone else now? Does it start a second process with sys_game_process_exitspawn? RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 12-25-2014 This works pretty much fine now. Everything is good, speed is even (mostly) in the right order of magnitude on the interpreter. Game is pretty playable regardless though, sound is perfect, graphics are almost perfect, just some tiny glitches here and there. The only thing is that saving and loading doesn't work, and after some amount of time the RSX thread will seemingly randomly die with a "bad flip!" message. Homebrew Doom and Heretic do the same thing it seems. Also, I decided to try LAN multiplayer, and I think hosting a game works, but searching for servers crashes with something I have never seen before: Code: HLE: W {PPU[2568] Thread (ListGamesSystemLink)[0x00504064]} sys_net warning: sendto(s=-1, buf_addr=0xd00debf0, len=11, flags=0x0, addr=0xd00dea80, addrlen=16) RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - derpf - 12-25-2014 (12-25-2014, 12:52 AM)ssshadow Wrote: This works pretty much fine now. Everything is good, speed is even (mostly) in the right order of magnitude on the interpreter. Game is pretty playable regardless though, sound is perfect, graphics are almost perfect, just some tiny glitches here and there. The only thing is that saving and loading doesn't work, and after some amount of time the RSX thread will seemingly randomly die with a "bad flip!" message. Homebrew Doom and Heretic do the same thing it seems. Huh, cool. I don't think I got around to checking sendto, I've been waiting on it to run at a somewhat decent speed to test it. Does it work with the PPU JIT? Is it any faster? The LWZ failure I think means the address cannot fit into 32 bits (because of the leading 0xffffffff). I thought the high 32 bits didn't matter with addresses. Someone should check that out. RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 12-25-2014 (12-25-2014, 02:01 PM)derpf Wrote:(12-25-2014, 12:52 AM)ssshadow Wrote: This works pretty much fine now. Everything is good, speed is even (mostly) in the right order of magnitude on the interpreter. Game is pretty playable regardless though, sound is perfect, graphics are almost perfect, just some tiny glitches here and there. The only thing is that saving and loading doesn't work, and after some amount of time the RSX thread will seemingly randomly die with a "bad flip!" message. Homebrew Doom and Heretic do the same thing it seems. The recompiler segfaults after the initial logo screens, but it isn't significantly faster before that either. If you have a 8 core/thread CPU like an i7 you can easily run two instances of the game simultaneously now on the interpreter with acceptable performance. It only takes about a minute or two to get to the menu, create a character (remember, saving doesn't work) and select LAN multiplayer. RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - John GodGames - 01-07-2015 My Gameplay with Interpreter below RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 08-31-2015 This used to work fine and be pretty much playable, but at some unknown point it stopped working completely, it crashes in under a second now. Log attached. Ok completely off topic but I looked at the video posted above and then checked out the posters channel and apparently Xenia now runs full "AAA" 3D games at seemingly full speed.... gj Xenia devs I suppose. https://www.youtube.com/watch?v=L0rsY8XMGBs RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - vlj - 08-31-2015 Several games broke recently, like the guided fate paradox. Can you point to a commit that works for puzzle quest? RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 08-31-2015 (08-31-2015, 08:38 PM)vlj Wrote: Several games broke recently, like the guided fate paradox. This is ridiculous... I confirmed that it worked in a build from January, but that it in a build from March crashes earlier than it does now. That particular crash doesn't happen any more since one or two months back, but that leaves a window of several months where the current crash was introduced but unable to be found by simple regression testing. (although I did some very quick testing, just a random build from each month) Also this must be unrelated to the guided fate paradox because it worked recently IIRC. RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - vlj - 08-31-2015 We can't test every possible game with every commit, users need to post commit when a game is in a "correct enough" state and test regulary. RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Nekotekina - 09-02-2015 There are still many hidden problems in emu, it could be that some random commit is not wrong itself but discloses some other bug or race condition. |