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Terraria [BLES01938] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Terraria [BLES01938] (/showthread.php?tid=158739) |
RE: Terraria [BLES01938] - Ru4slan - 10-19-2014 I got ingame(tutorial), but i not have a screenshot.Very many graphical bugs.On NPUB-30943 RE: Terraria [BLES01938] - ssshadow - 10-19-2014 (10-19-2014, 10:34 AM)Ru4slan Wrote: I got ingame(tutorial), but i not have a screenshot.Very many graphical bugs.On NPUB-30943 I also have PUB-30943 (Trial), but in both versions I get the error in the picture below moving around anywhere in the main menu. Did you do something special? RE: Terraria [BLES01938] - Ru4slan - 10-19-2014 (10-19-2014, 11:18 AM)ssshadow Wrote:(10-19-2014, 10:34 AM)Ru4slan Wrote: I got ingame(tutorial), but i not have a screenshot.Very many graphical bugs.On NPUB-30943 No.I tested on old build.In 95 % game try access to net(cellNetCtl) on press any menu category. RE: Terraria [BLES01938] - Ru4slan - 12-16-2014 [NPUB-30943] First ingame, but i press D and game infinite loading cellNetCtlGetState(network system)and stop game. RE: Terraria [BLES01938] - BlackDaemon - 12-17-2014 Recorded small video. ![]() http://www.youtube.com/watch?v=SFtQyolHAbk A bit tricky to run, but i figured it out. ![]() RE: Terraria [BLES01938] - DaHandy - 12-17-2014 (12-17-2014, 01:55 AM)BlackDaemon Wrote: Recorded small video. Nice! Are those glitched textures because of an unsupported texture compression method? I've been also wondering what compression methods does the PS3 actually support. RE: Terraria [BLES01938] - tambre - 12-17-2014 (12-17-2014, 04:30 PM)DaHandy Wrote:(12-17-2014, 01:55 AM)BlackDaemon Wrote: Recorded small video. Most likely due to textures not being loaded properly into the memory, thus game doesn't really load them properly. I'd guess it could also be caused by something accidentally overlapping the texture's memory space. (for example: texture is loaded into memory @ address 4-5, but another texture is loaded accidentally into 5-7, thus overlap) Feel free to correct me ![]() RE: Terraria [BLES01938] - jacky400 - 12-31-2014 The flashing background issue in-game should be fixed now in latest build. RE: Terraria [BLES01938] - Ekaseo - 01-03-2015 the game no longer works, it display a access violation error. RE: Terraria [BLES01938] - mecripper - 07-21-2015 Build: aad97aa CPU: PPU Interpreter and PPU Interpreter 2 SPU: SPU Interpreter and SPU Interpreter 2 after press "Start" button in menĂ¹ screen Error: Quote:E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents |