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God of War Collection [BCES00791] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: God of War Collection [BCES00791] (/showthread.php?tid=190167) |
RE: God of War Collection [BCES00791] - mickeyindahouse - 12-11-2017 (12-11-2017, 08:12 AM)Snatch Wrote: So, it looks like it's working with latest kd-11 build (0.0.4-1188). I'm assume that it will be after merging with master. (12-11-2017, 07:29 PM)Snatch Wrote:(12-11-2017, 07:15 PM)mickeyindahouse Wrote: time to load/compile shader ($/enginesupport/shaders/PS3/FlashUI.ps3fx [Unknown combination string, disable USE_PRECALCULATED_SHADER_CRCS in CGOWShader.cpp]) 1 ms Ok i gonna try another rip, will take some time and then tell if it worked out. Thanx for helping me buddy, i appreciate that! edit: Nope, it didn't work, got exactly the same error again. And luckily i can exclude the save as being the cause, i knew it wasn't but i had to be 100% sure. RE: God of War Collection [BCES00791] - Snatch - 12-13-2017 Nope, freezes is still here but with rare occasions. And I'm 80% sure that the problem is unstable shader compilation. RE: God of War Collection [BCES00791] - hecta - 12-14-2017 (12-11-2017, 08:12 AM)Snatch Wrote: So, it looks like it's working with latest kd-11 build (0.0.4-1188). I'm assume that it will be after merging with master. Three days later and it still hasn't been merged... What does it do anyway?? RE: God of War Collection [BCES00791] - Snatch - 12-14-2017 (12-14-2017, 05:38 PM)hecta Wrote:(12-11-2017, 08:12 AM)Snatch Wrote: So, it looks like it's working with latest kd-11 build (0.0.4-1188). I'm assume that it will be after merging with master. No, those changes had been merged already but I'm still using kd's build for GoW. Honestly I don't know what they are really doing. RE: God of War Collection [BCES00791] - dontpokethebear3893 - 12-14-2017 (12-14-2017, 11:14 PM)Snatch Wrote:(12-14-2017, 05:38 PM)hecta Wrote:(12-11-2017, 08:12 AM)Snatch Wrote: So, it looks like it's working with latest kd-11 build (0.0.4-1188). I'm assume that it will be after merging with master. Do you mind posting your settings/specs? I keep hearing wildly different things on what CPU/GPU settings to use and independent of what hardware people have. RE: God of War Collection [BCES00791] - Snatch - 12-15-2017 No checks in gpu tab. All auto except resolution scale is 300%(4k) In cpu: 2 threads, and checks on lower spu thread and spu loop detection. It's the most "stable" preferences for me. But I prefer disabled loop detection because it makes sound normal(but makes lower fps also). RE: God of War Collection [BCES00791] - poweralpha - 12-29-2017 Vulkan is selected. But game is freezes. What is wrong? OpenGL does not freeze when selected. RE: God of War Collection [BCES00791] - krizali1 - 02-25-2018 RPCS3 version: 0.0.5 6461 GPU: Vulkan (GTX 960) CPU: 8700k Resolution Scale: 300% Everything else on default. Playable, but after every 10/15 minutes, game hangs with "Failed to compile vertex shader" error. Here is the last one i've got: E {rsx::thread} RSX: FIFO: RET found without corresponding CALL. Discarding queue E {rsx::thread} RSX: dst index out of range: 16 E {rsx::thread} RSX: Bad src2 reg type: 0 E {rsx::thread} RSX: Bad src2 reg type: 0 E {rsx::thread} RSX: Bad src2 reg type: 0 E {rsx::thread} RSX: Bad src2 reg type: 0 E {rsx::thread} RSX: ERROR: 0:213: 'dst_reg16' : undeclared identifier ERROR: 0:213: 'yz' : vector swizzle selection out of range ERROR: 0:213: '' : compilation terminated ERROR: 3 compilation errors. No code generated. E {rsx::thread} RSX: F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader (in file Emu\RSX\VK\VKVertexProgram.cpp:350) RE: God of War Collection [BCES00791] - babosha - 03-01-2018 hi.. in first work it fine and stack .. E {PPU[0x100000c] Thread (BPETrophyInitThread) [0x000fe080]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=9, platinumId=*0xd0081d90)... please help RE: God of War Collection [BCES00791] - Asinine - 03-01-2018 @Kirza that error wont happen with OpenGL. |