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NARUTO: Ultimate Ninja STORM [BLES00371] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: NARUTO: Ultimate Ninja STORM [BLES00371] (/showthread.php?tid=173349) |
RE: NARUTO: Ultimate Ninja STORM [BLES00371] - Darkriot - 01-24-2016 (01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted. It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header". RE: NARUTO: Ultimate Ninja STORM [BLES00371] - Kristiqn5 - 01-24-2016 Storm 1 and Generations are playable for now ![]() RE: NARUTO: Ultimate Ninja STORM [BLES00371] - kojikun - 01-24-2016 (01-24-2016, 12:47 AM)Darkriot Wrote:(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted. I know what it means, I want to know how to decrypt it or solve this error RE: NARUTO: Ultimate Ninja STORM [BLES00371] - tambre - 01-24-2016 (01-24-2016, 02:52 AM)kojikun Wrote:(01-24-2016, 12:47 AM)Darkriot Wrote:(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted. Can you read? It literally says it either an invalid EDAT file (very unlikely), or it's already decrypted. Also, not all "errors" you see are actually errors. RE: NARUTO: Ultimate Ninja STORM [BLES00371] - kojikun - 01-24-2016 (01-24-2016, 07:32 AM)tambre Wrote:(01-24-2016, 02:52 AM)kojikun Wrote:(01-24-2016, 12:47 AM)Darkriot Wrote:(01-23-2016, 11:14 PM)kojikun Wrote: /dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted. thanks for your reply RE: NARUTO: Ultimate Ninja STORM [BLES00371] - Yagami Light9 - 04-20-2016 Build : [efc87792] RPCS3 0.0.0.9 [Image: t2675460_gg.jpg] Log: https://gist.github.com/SakataGintokiYT/bc8125c34b74102ec901f90292deec24 SPUJIT: https://mega.nz/#!BRRhwCoQ!t_jLpq_a42IHuHXcWDfdI9-XPf-4Acdm1UpU0UoBuyI Settings: -PPU - Interpreter 2 -SPU - Interpreter ASMJIT -DX12 -1280x720 -VSync -XAudio LLE: -libdmux -> cellDmux_Library v1.1 -libdmuxpamf -> cellDmuxPamf_Library v1.1 -libresc -> cellResc_Library v1.1 -librtc -> cellRtc_Library -libsail-> cellSail_Library v1.1 -libsail_avi -> cellSailAvi_Library v1.1 -libsail_rec -> cellSailRec_Library v1.1 -libsmvd2 -> libsmvd2_Library v1.1 -libspurs_jq -> cellSpursJq_Library v1.1 -libsre -> cellSre_Library v1.1 -libssl -> cellSsl_Library -libVdec -> cellVdec_Library v1.1 Quote:{PPU[0x10] Thread (main_thread) [0x008c1590]} cellGcmSys: cellGcmSetTile: bad compression mode! (7) Quote:{PPU[0x10] Thread (main_thread) [0x008c15b0]} cellGcmSys TODO: cellGcmSetZcull(index=2, offset=0x3c30000, width=640, height=384, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x201, sRef=0x80, sMask=0xff) Quote:{SPU[0x2df] Thread (_libsailCellSpursKernel2) [0x08530]} SPU: [0x08534] Branch-to-next with $LR Quote:{SPU[0x2de] Thread (_libsailCellSpursKernel1) [0x01614]} MEM: Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0) Quote:{PPU[0x2ca] Thread (_libsail-control) [0x00e1fd80]} sys_spu: Unsupported SPU Thread options (0x2) Quote:{PPU[0x2ca] Thread (_libsail-control) [0x00e35a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0) RE: NARUTO: Ultimate Ninja STORM [BLES00371] - kojikun - 09-17-2016 I have a Problem With emulator zangetsu rpcs3.rsx.29-02-16 Black Screen after loading in FREEBATLE, Have Only Audio v0.0.0.6-44183-c8ec880 cellSail_Library v1.1 cellSpursJq_Library v1.1 cellSre_Library v1.1 cellSsl_Library Settings: -PPU - Recompiler (LLVM) -SPU - Recompiler ASMJIT -DX12 -1280x720 -VSync -XAudio and Please can you post the link for this version [efc87792] RPCS3 0.0.0.9 that you are using RE: NARUTO: Ultimate Ninja STORM [BLES00371] - ikki84 - 09-28-2016 Recently the game doesn't go to the fight in the vs mode, it remains in a infinite loop in the cutscene before the fight. Could someone confirm it? RE: NARUTO: Ultimate Ninja STORM [BLES00371] - ts61fa - 01-31-2017 (09-28-2016, 01:32 AM)ikki84 Wrote: Recently the game doesn't go to the fight in the vs mode, it remains in a infinite loop in the cutscene before the fight. Yea me 2, older versions didnt have that. Latest errors I get when this occurs: S {SPU[0x2000004] Thread (NuccSpursCellSpursKernel1)} SPU: Function detected [0x07788-0x0786c] (size=0xe4) S {SPU[0x2000004] Thread (NuccSpursCellSpursKernel1)} SPU: Function detected [0x073e0-0x07788] (size=0x3a8) F {rsx::thread} class std::runtime_error thrown: HRESULT = Het GPU-apparaatexemplaar is onderbroken. Gebruik GetDeviceRemovedReason om de juiste actie te bepalen. (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39) RE: NARUTO: Ultimate Ninja STORM [BLES00371] - Renusek - 06-23-2017 Can be moved to Playable, not dropping below 20fps in fights on FX-6200, vulkan, llvm, automatic modules, 720p, auto framerate. Build: https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.2-5009/artifacts ![]() |