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Ninja Gaiden 3: Razor's Edge [BLJM61010] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Ninja Gaiden 3: Razor's Edge [BLJM61010] (/showthread.php?tid=189154) |
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - quick.sliver1 - 09-12-2020 (09-12-2020, 08:23 AM)Asinine Wrote:(06-13-2020, 11:35 PM)quick.sliver1 Wrote: Discolor Cutscenes (Res. Upscaling)Why are you recommending people use stretch to display area? All that does is stretch the image, which is obviously awful. Performs very well with me when upscaling. You can check the attached comparative picture, which I also included in your suggested setting. It appears your suggested Threshold Value works very well, too. Really Helpful suggestion!! Good thing that you pointed out about screen ratio since I’m only dealing with a 16:9 ratio. Btw, how did you figure out 580 value is well-suited for Res. Scale Threshold. As you know, some playable games-titles requires a different set of value when upscaling (such as Yaiba: Ninja Gaiden Z & Remember Me ... so on). I usually follow the method of assuming the power of 2^n (256/512/1024) and luckily ended-up with well-rendered/performance. RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - Asinine - 09-19-2020 (09-12-2020, 02:59 PM)quick.sliver1 Wrote: Btw, how did you figure out 580 value is well-suited for Res. Scale Threshold. By experimenting. It's always best not to increase it higher than required since the higher you go the worse it will look, and more chance other things will break. RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - daedrixxx - 10-23-2020 Using 580x580 resolution scale threshold results in the text describing the mission when loading the game or a new chapter not being shown. I found that a resolution scale threshold of 860x860 plus stretch to display area "resolves" this bug, at the expense of some graphic quality. The ninpo bar is broken no matter what when upscaling, sadly. The game is still nowhere near playable, as it crashes every 10 to 20 minutes, especially after a death. RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - daedrixxx - 10-25-2020 (06-13-2020, 11:35 PM)quick.sliver1 Wrote: Almost Playable Doesn't matter what I do, I still crash at the end of Mission 2. Anyone got a solution? RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - Asinine - 11-30-2020 In latest builds of RPCS3, you don't need to change resolution scaling threshold anymore to fix the pink issue. Resolution Scaling now works better across more games. RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - daedrixxx - 12-01-2020 The new version fixes the resolution scaling! No more missing graphics in the HUD, nor the need to set a higher res scaling threshold. And it also seems to have fixed the game crashing at the tecmo logo! And after the ending of mission 2! GOOD WORK! RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - daedrixxx - 12-15-2020 Fatal Error Access violation reading location 0x38 (unmapped memory) [type=u0] Despite the great improvements happened in the last month, the game still hangs. In the cutscene where Ryu gets the Blade of the Archfiend, to be more precise. RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - quick.sliver1 - 05-30-2024 - SYS: RPCS3 v0.0.32-16396-f1ef3bdc Alpha | master - SYS: Intel® Core™ i9-9900K CPU @ 3.60GHz | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default - RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 551.61.0.0 - SYS: Firmware version: 4.91 Playable Updating post (13). Gameplay FPS is Stable. Graphics/Cutscenes are well-rendered. Sound/Effects are clearly working. Showcase Video Watch Here (Inc. VB = 120Hz) |