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Hatsune Miku: Project DIVA F [BLUS31319] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Hatsune Miku: Project DIVA F [BLUS31319] (/showthread.php?tid=162348) |
RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 06-13-2014 (06-13-2014, 01:02 AM)Alexander9000 Wrote:(06-05-2014, 10:47 AM)ssshadow Wrote:(06-05-2014, 10:19 AM)derpf Wrote:(06-04-2014, 01:46 PM)ssshadow Wrote: I think I have seen cellGcmSetQueueHandler in some other games as well, so you could always get on top of that Uh, I wrote that in the first post ![]() RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 06-21-2014 Not loadable anymore, crashes pretty early. http://pastebin.com/bMQCpsa2 RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 07-01-2014 Something (broken) can be seen in the color buffers now, but not on the screen, even at 1920x1080... it also crashes after a few seconds. Log: http://pastebin.com/i146ynCG RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 07-09-2014 Intro! Kind of. Maybe. ... Full log: Note that rpcs3 crashes after a few seconds. Also, I don't think it's a totally random glitch. It's the same color that fills "now loading", the first thing you see in the game. RE: Hatsune Miku: Project DIVA F [BLUS31319] - Alexander9000 - 07-10-2014 It's cool ^^ RE: Hatsune Miku: Project DIVA F [BLUS31319] - big200 - 09-13-2014 in the new build EmuCR-rpcs3-20140913-x64 the game run past the sega logo. and is in a infiniti lop becaus atrac3+ not Implementation in the Emulator. and the log is realy big becaus of E {RSXThread} NV4097_SET_POINT_PARAMS_ENABLE: 1 that is in a lop. her is the log RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 09-13-2014 (09-13-2014, 09:53 PM)big200 Wrote: in the new build EmuCR-rpcs3-20140913-x64 Your log does indeed go further than mine (I do not have the bit about Video Decoder thread started etc), but I still only see a blue-ish stripe and a crash after 2 seconds. Did you do anything special to make it display the logo? (Also, please post a screenshot). RE: Hatsune Miku: Project DIVA F [BLUS31319] - big200 - 09-14-2014 i have just change opengl to none for testing. and i dont see the logo but the sound say sega and than the error about atrac+ came wath make sens becaus there came te intro of miku RE: Hatsune Miku: Project DIVA F [BLUS31319] - ssshadow - 10-19-2014 Basically set render to null, log off, and dump audio. You get the intro sound and a broken texture after roughly 5 minutes of continuous loading of different files. Audio attached, edited away 5 minutes of silence. RE: Hatsune Miku: Project DIVA F [BLUS31319] - zzq920817 - 10-20-2014 (10-19-2014, 12:07 PM)ssshadow Wrote: Basically set render to null, log off, and dump audio. You get the intro sound and a broken texture after roughly 5 minutes of continuous loading of different files. Audio attached, edited away 5 minutes of silence. good news ![]() |