RPCS3 Forums
Pongus v1.0 - Printable Version

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+--- Thread: Pongus v1.0 (/showthread.php?tid=117329)

Pages: 1 2


RE: Pongus v1.0 - andre4688 - 12-28-2013

There tst hj rpcs3 Git (12/28/2013) emulator only red bar moves
only red bar moves



RE: Pongus v1.0 - Dante38490 - 02-20-2014

Update game is full working Smile
http://youtu.be/5DZyhq_1mXQ



RE: Pongus v1.0 - derpf - 04-05-2014

Boy, if you ever wanted to play a game of solid dull-colored rectangles moving around a screen at 0.98 FPS, you will love this!



RE: Pongus v1.0 - LittleGrejmer - 04-05-2014

http://www.emunewz.net/forum/showthread.php?tid=117329



RE: Pongus v1.0 - Dante38490 - 07-08-2014

Improved Speed
http://youtu.be/oS8epX5Eo6A



RE: Pongus v1.0 - ssshadow - 12-19-2014

100+ fps on ppu recompiler, and the game is perfectly playable with no issues.





RE: Pongus v1.0 - derpf - 12-20-2014

(12-19-2014, 10:04 PM)ssshadow Wrote: 100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

Except having no frame limiter, and the game using not using a real timestep, of course.

Actually, after a while (~1 minute) of playing it will crash with "Bad flip!"



RE: Pongus v1.0 - flashmozzg - 12-20-2014

It seems like bottleneck was widened xD (memory stuff?)



RE: Pongus v1.0 - ssshadow - 12-20-2014

(12-20-2014, 07:48 AM)derpf Wrote:
(12-19-2014, 10:04 PM)ssshadow Wrote: 100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

Except having no frame limiter, and the game using not using a real timestep, of course.

Actually, after a while (~1 minute) of playing it will crash with "Bad flip!"

The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"



RE: Pongus v1.0 - derpf - 12-21-2014

(12-20-2014, 10:50 PM)ssshadow Wrote: The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"

Ah, didn't know it had that. Still, it's not considered "Playable" until it stops crashing when you try to play it. Tongue