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Pongus v1.0 - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Homebrew (https://forums.rpcs3.net/forumdisplay.php?fid=10) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=12) +--- Thread: Pongus v1.0 (/showthread.php?tid=117329) Pages:
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RE: Pongus v1.0 - andre4688 - 12-28-2013 There tst hj rpcs3 Git (12/28/2013) emulator only red bar moves only red bar moves RE: Pongus v1.0 - Dante38490 - 02-20-2014 Update game is full working ![]() http://youtu.be/5DZyhq_1mXQ RE: Pongus v1.0 - derpf - 04-05-2014 Boy, if you ever wanted to play a game of solid dull-colored rectangles moving around a screen at 0.98 FPS, you will love this! RE: Pongus v1.0 - LittleGrejmer - 04-05-2014 http://www.emunewz.net/forum/showthread.php?tid=117329 RE: Pongus v1.0 - Dante38490 - 07-08-2014 Improved Speed http://youtu.be/oS8epX5Eo6A RE: Pongus v1.0 - ssshadow - 12-19-2014 100+ fps on ppu recompiler, and the game is perfectly playable with no issues. RE: Pongus v1.0 - derpf - 12-20-2014 (12-19-2014, 10:04 PM)ssshadow Wrote: 100+ fps on ppu recompiler, and the game is perfectly playable with no issues. Except having no frame limiter, and the game using not using a real timestep, of course. Actually, after a while (~1 minute) of playing it will crash with "Bad flip!" RE: Pongus v1.0 - flashmozzg - 12-20-2014 It seems like bottleneck was widened xD (memory stuff?) RE: Pongus v1.0 - ssshadow - 12-20-2014 (12-20-2014, 07:48 AM)derpf Wrote:(12-19-2014, 10:04 PM)ssshadow Wrote: 100+ fps on ppu recompiler, and the game is perfectly playable with no issues. The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!" RE: Pongus v1.0 - derpf - 12-21-2014 (12-20-2014, 10:50 PM)ssshadow Wrote: The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!" Ah, didn't know it had that. Still, it's not considered "Playable" until it stops crashing when you try to play it. ![]() |