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RPCS3 FAQ - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Community (https://forums.rpcs3.net/forumdisplay.php?fid=1) +--- Forum: General Discussion (https://forums.rpcs3.net/forumdisplay.php?fid=16) +--- Thread: RPCS3 FAQ (/showthread.php?tid=61854) |
RE: RPCS3 FAQ - Dante38490 - 07-08-2013 (07-08-2013, 12:17 AM)Gundark Wrote: Try run it as administrator. It worked for me. I already try everything, compatibility, administrator etc ... but there is nothing that is working, that must be generated with VS 2012 Nobody has a gift idea? Of why it does not work anymore since the x64 switch to VS 2012? RE: RPCS3 FAQ - Ekaseo - 07-12-2013 i have tested the newest build and now even tetris runs on 1 fps... soooo... WTF? RE: RPCS3 FAQ - BlackDaemon - 07-12-2013 Ekaseo, it's build from "work in progress" branch, remember? ![]() RE: RPCS3 FAQ - Ekaseo - 07-12-2013 oooooh? so thats what wip means, at least it makes sense now ![]() RE: RPCS3 FAQ - Dante38490 - 08-03-2013 I tested the latest version of git branch wip added: - Implemented HDD manager. - Implemented VFS manager. - Implemented MFC. - Fixed ELF Compiler. - Improved HLE Func binder. But rpcs3-x64 still does not launch on Windows 8: ( RE: RPCS3 FAQ - Ekaseo - 08-25-2013 i have a question... will the ps3 firmware be emulated or downloaded and implemented somehow RE: RPCS3 FAQ - Zekro - 08-25-2013 I think they'll do the same as in jpcsp so it wouldn't be so much work RE: RPCS3 FAQ - BlackDaemon - 08-25-2013 AlexAltea, i asked DH, if you interested to help (translated from Russian) Quote:you could help by implementing more modules. in rpcs3 module is independant, it could be not related with another components. template of module RE: RPCS3 FAQ - Ekaseo - 08-26-2013 can some1 tell me (in detail if possible) how to build rpcs3, i have visual studio 2012 and codeblocks RE: RPCS3 FAQ - Gundark - 08-26-2013 +1 that would be awesome. |