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Dragon's Crown [BLUS30767] - Printable Version

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+--- Thread: Dragon's Crown [BLUS30767] (/showthread.php?tid=174291)

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RE: Dragon's Crown [BLUS30767] - Gundark - 07-24-2017

I can confirm that the crashes no longer occur ( tested on 2017-07-23-386ff781 ). It only works on interpreter but the game is fast enough on Ivy bridge on stock.



RE: Dragon's Crown [BLUS30767] - Ani - 07-26-2017

Moving to Playable since the other versions seem Playable as well



RE: Dragon's Crown [BLUS30767] - tet666 - 08-06-2017

Game runs perfectly in recompiler mode now for me build v0.0.3-2017-08-06-ecc55003
Still needs strict rendering mode for some scenes but there is no performance impact as far as i can see.



RE: Dragon's Crown [BLUS30767] - tommy21toes - 08-08-2017

Agreed. Running great on my system now. There was a fix at #3158 0.0.3-5580 that got the recompiler going.



RE: Dragon's Crown [BLUS30767] - Blast Processing - 08-08-2017

Just some footage of how the game looks like in-game.





RE: Dragon's Crown [BLUS30767] - theo1996 - 08-08-2017

v0.0.3-2017-08-07-31ec0053_win64
Tried launching it with llvm ppu and spu recompiler asmjit and it just says that audio was loaded and then is stuck at a white screen.Attached log.Also for some reason i can only select opengl and null.



RE: Dragon's Crown [BLUS30767] - ssshadow - 08-08-2017

https://github.com/RPCS3/rpcs3/issues/3013#issuecomment-320465335



RE: Dragon's Crown [BLUS30767] - tet666 - 08-08-2017

(08-08-2017, 04:01 PM)blastprocessing Wrote: Just some footage of how the game looks like in-game.



The flickering in the water areas can be fixed with strict rendering mode btw.



RE: Dragon's Crown [BLUS30767] - ssshadow - 08-08-2017

(08-08-2017, 06:36 PM)tet666 Wrote:
(08-08-2017, 04:01 PM)blastprocessing Wrote: Just some footage of how the game looks like in-game.



The flickering in the water areas can be fixed with strict rendering mode btw.

Good to know



RE: Dragon's Crown [BLUS30767] - Caudecius - 08-09-2017

Running almost perfectly, with 55~60fps in dungeons and some 40~45fps dips in town. Some minor, almost unnoticeable audio clips in transitions.
I have the patch from https://github.com/RPCS3/rpcs3/issues/3013#issuecomment-320465335 applied, so i haven't found any problems at all.


Settings:

RPCS3 v 0.0.3-5601-31ec0053 Alpha

CPU
____________________________
PPU Decoder: Recompiler (LLMV)
SPU Decoder: Recompiler (ASMJIT)
*Enable SPU loop Detection


GPU
____________________________
Renderer: Vulkan
Resolution: 1920x1080
Framelimit: Off
*Invalidate Cache Every Frame
*Use GPU Texture Scaling
*Strict Rendering Mode

Spec:
____________________________
CPU: i7-7700
GPU: Radeon R9 270X
RAM: 8Gb DDR4 HyperX 2666Ghz
____________________________


This video shows how fluid is the game running with these specifications.