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Bleach: Soul Resurreccion [BLUS30769] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Bleach: Soul Resurreccion [BLUS30769] (/showthread.php?tid=187670) Pages:
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RE: Bleach: Soul Resurreccion [BLUS30769] - GrantKane - 05-27-2017 RPCS3 v0.0.2-5-7739f33 Alpha Quote:·F 0:01:56.373259 {SPU[0x2000004] Thread (sgx-spurs-CellSpursKernel0)} MEM: Access violation reading location 0x0 RE: Bleach: Soul Resurreccion [BLUS30769] - bobjanderson8080 - 08-13-2017 PS3 Game: BLEACH: Soul Resurreccion (BLUS30769) & (BLES01315) Status: Working PS3 Game: BLEACH: Soul Resurreccion (BLUS30769) Status: Working/ Crashes in-game RPCS3 Settings (CPU) PPU Decoder/ Recompiler (LLVM) SPU Decoder/ Recompiler (ASMJIT) Firmware/ Manually load selected libraries Load libraries: libadec.sprx libatxdec.sprx libdmux.sprx libdmuxpamf.sprx libgcm_sys.sprx libl10n.sprx libpamf.sprx libresc.sprx libsail.sprx libsre.sprx (GPU) Renderer/ Vulkan Resolution/ 1280x720 Aspect Ratio/ 16:9 Framelimit/ 60 Additional Settings checked (X)Invalidate Cashe Every Frame (X)Use GPU Texture Scaling (X)Use Vertical Sync (05-27-2017, 12:14 PM)GrantKane Wrote: RPCS3 v0.0.2-5-7739f33 Alpha Download the hacked build for Bleach https://github.com/Zangetsu38/rpcs3/releases/tag/v0.0.3-5589-668005c8 RPCS3 Settings (CPU) PPU Decoder/ Recompiler (LLVM) SPU Decoder/ Recompiler (ASMJIT) Firmware/ Manually load selected libraries Load libraries: libadec.sprx libatxdec.sprx libdmux.sprx libdmuxpamf.sprx libgcm_sys.sprx libl10n.sprx libpamf.sprx libresc.sprx libsail.sprx libsre.sprx (GPU) Renderer/ Vulkan Resolution/ 1280x720 Aspect Ratio/ 16:9 Framelimit/ 60 Additional Settings checked (X)Invalidate Cashe Every Frame (X)Use GPU Texture Scaling (X)Use Vertical Sync Manually load the libraries. PS3 Game: BLEACH: Soul Resurreccion (BLUS30769) Status: Working I got it to work fine. Load libraries: libadec.sprx libatxdec.sprx libdmux.sprx libdmuxpamf.sprx libgcm_sys.sprx libl10n.sprx libpamf.sprx libresc.sprx libsail.sprx libsre.sprx RE: Bleach: Soul Resurreccion [BLUS30769] - QOTSANINSOADKORN - 10-17-2017 https://www.youtube.com/watch?v=lSKPZaA2uUg i can't acheive the same as the above example... also if i dont use WRITE COLOR BUFFERS then my GTX 970's VRAM goes from mild usage to 100% when the image freezes when you get to the MAIN MENU... have tried all the options mentioned above + more... no luck for my setup... U {PPU[0x1000000] Thread (main_thread) [0x00b1cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x00af4f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0) E {PPU[0x1000000] Thread (main_thread) [0x00af4f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [3] S {rsx::thread} RSX: New program compiled successfully E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed Bleach: Soul Resurreccion [BLUS30769] - Stephen - 05-22-2018 I have tested and found that Bleach Soul Resurrection has regressed recently. I tested using the latest master build (rpcs3-v0.0.5-6826-b230b0df_win64) and the build that I found caused the regression (rpcs3-v0.0.5-6675-bd1d4de4_win64). The regression was that the game freezes after the intro on a black screen when before rpcs3-v0.0.5-6675-bd1d4de4_win64 the game would crash on menu. I also found that changing the rendering background did not affect this. RE: Bleach: Soul Resurreccion [BLUS30769] - Asinine - 07-12-2018 Ingame on master now: https://forums.rpcs3.net/thread-173843-page-3.html RE: Bleach: Soul Resurreccion [BLUS30769] - Hakj3r - 07-17-2018 RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD Game still hangs after intro. RE: Bleach: Soul Resurreccion [BLUS30769] - xxadolxx - 12-21-2019 I request that Bleach: Soul Resurreccion be moved to playable. Game is completely playable from start to finish, with an excepting to some text and minor shadow errors, but nothing serious. All text is completely readable. Speed is 60fps in main-menu and 30fps within levels. RPCS3 version and settings used: 0..0.7-8935 Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 Enable thread scheduler: true Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) Lower SPU thread priority: false SPU Debug: false Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: true Max SPURS Threads: 6 SPU Block Size: Safe Accurate GETLLAR: false Accurate PUTLLUC: false SPU Verification: true SPU Cache: true SPU Profiler: false Enable TSX: Forced Accurate xfloat: false Approximate xfloat: true Debug Console Mode: false Lib Loader: Load liblv2.sprx only Hook static functions: false Load libraries: [] HLE lwmutex: false Clocks scale: 100 Sleep Timers Accuracy: Usleep Only VFS: $(EmulatorDir): "" /dev_hdd0/: $(EmulatorDir)dev_hdd0/ /dev_hdd1/: $(EmulatorDir)dev_hdd1/ /dev_flash/: "" /dev_usb000/: $(EmulatorDir)dev_usb000/ /dev_bdvd/: "" /app_home/: "" Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Off MSAA: Auto Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: false Debug output: false Debug overlay: false Use Legacy OpenGL Buffers: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Vertex Cache: true Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Disable Asynchronous Shader Compiler: false Strict Texture Flushing: false Disable native float16 support: false Multithreaded RSX: false Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 150 Anisotropic Filter Override: 0 Minimum Scalable Dimension: 16 Driver Recovery Timeout: 1000000 Vblank Rate: 60 Vulkan: Adapter: GeForce GTX 1060 3GB Force FIFO present mode: false Force primitive restart flag: false Performance Overlay: Enabled: false Enable Framerate Graph: false Enable Frametime Graph: false Detail level: Medium Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: XAudio2 Dump to file: false Convert to 16 bit: false Downmix to Stereo: true Start Threshold: 1 Master Volume: 100 Enable Buffering: true Desired Audio Buffer Duration: 100 Sampling Period Multiplier: 100 Enable Time Stretching: false Time Stretching Threshold: 75 Edit: Here is the log, couldn't add it as an attachment here. RE: Bleach: Soul Resurreccion [BLUS30769] - digitaldude - 12-24-2019 Need log. RE: Bleach: Soul Resurreccion [BLUS30769] - Ani - 12-27-2019 I can't open that compressed GZ archive log file, seems to be corrupted Missing RPCS3 version identifier as indicated on the guidelines, moved back to Ingame until report is corrected RE: Bleach: Soul Resurreccion [BLUS30769] - xxadolxx - 12-27-2019 (12-27-2019, 04:30 PM)Ani Wrote: I can't open that compressed GZ archive log file, seems to be corrupted Here, try this log. I checked to make sure it is valid and readable before uploading. |