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Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] (/showthread.php?tid=184694) Pages:
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RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - Unknown - 04-21-2017 RPCS3 Build version : v0.0.2-2017-04-19-2570b6b5 settings: library load mode : Automatically load required libraries Graphics Write Color Buffers screenshots: RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - Ani - 04-23-2017 [BLJM61322] not [BLJM-61322] Missing log RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - Lugo - 02-01-2018 Build: rpcs3-v0.0.4-2018-01-30-70fe0cc2_win64 Game is playable on vulkan 1280x720 Libraries automatically loaded. Graphic glitches don't occur with disabled GPU texture scalling in 99% cases just some maps require strict rendering mode to prevent graphic glitches. Anisotropic fliter automatic, framelimit auto. The problem is that game randomly freezes sooner or later during fight after 10-20 minutes. Log: https://my.mixtape.moe/thvipx.7z RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - tchoutchou - 02-03-2018 A bit of testing with rpcs3-v0.0.4-2018-02-03-6001808-9784_linux64.AppImage on linux+mesa. Without "gpu texture scaling", the games renders nicely, solid 60fps with recompiler for spu+ppu on OpenGl. Unlike Lugo, I didn't experiment any freeze during my session (45min or so). I suggest moving this game to playable. ![]() RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - Asinine - 02-03-2018 I'm guessing this game will also have weird sprites if you use forced Anisotropic filtering so leave that on automatic as well. (blazblue games and P4A have an issue with it on the sprites) Moving to Playable, thanks for the test. RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - Stylus - 02-22-2018 (02-01-2018, 04:45 PM)Lugo Wrote: The problem is that game randomly freezes sooner or later during fight after 10-20 minutes. I had this problem as well, and was able to solve it by going to Configure > CPU and switching the PPU Decoder to "Interpreter (fast)". This stopped all freezing over several hours of playtime. Hope that helps. RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - Lugo - 02-27-2018 I don't have any freezes anymore on both recompilers, so i suppose one of builds fixed the problem in recent weeks. No graphic gliitches even without strict mode, 300% scalling works fine as well. Game works perfect. Buuut, the moment before every new battle with another enemy. i feel like game hangs for 0,5-1s and works again. RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - EdszxNeo - 03-06-2018 Emulator version: rpcs3-v0.0.5-6496-91d05111_win64 PS3 Firmware : 4.82 CPU Settings:
Tried countless different options but nothing solved it (PPU Interpreter, SPU Threads Auto, Lower SPU Thread Priority Disabled, load liblv2.sprx only, OpenGL Renderer, Write Color Buffers, Strict Rendering Mode) Also tried these other builds to no avail rpcs3-v0.0.5-6494-ec0cd9f0_win64 rpcs3-v0.0.5-6464-b61a69c8_win64 rpcs3-v0.0.4-2018-02-21-4c6ceeff_win64 rpcs3-v0.0.4-2018-02-03-c21fa2d8_win64 RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - bjakja - 03-26-2018 USA version freezes randomly on different characters. It's not only Koroko's attacks that freezes the game. RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - dnm - 06-26-2018 ingame but no characters on screen... any suggestions ? |