We do not condone piracy of any kind. Asking for, providing or discussing illegal download links is not allowed in our communities.
Purchasing legitimate game copies, through the PlayStation Store or through acquiring game discs, and using those copies with RPCS3 is the best way to ensure you will have a clean copy that will work with the emulator. You can use your legal copies with RPCS3 by following the instructions in our Quickstart guide.
We are currently experiencing a higher server volume than usual. We sincerely apologize for any inconveniences.
RPCS3's highly anticipated macOS release is now available for direct download. Special thanks goes to one of our newest contributors known as nas, for building upon kvark's earlier work done in 2018 to get RPCS3 up and running natively on macOS back in 2018.
PlayStation 3 XMB Is Now Bootable
For the first time ever, RPCS3 now capable of booting into VSH, also known as the VirtualShell. This handles the XrossMediaBar that most PlayStation 3 players are familar with. The XMB is used to launch games, browse media, manage settings and much more.
Improved Graphical Accuracy
Recently, lead graphics developer kd-11 improved RPCS3's immediate mode rendering and linear cubemap decoding which fixed broken lighting in many Insomniac games and fixed dynamic shadows in Naughty Dog games along with a handful of other titles.
We use Discord to house our community. Discord allows us to keep our conversations open and accessible. This applies to users new and old who wish to learn how to use, stay up to date and aid to the project's development.
We're always open to allowing contributors to add to the codebase. Emulators are a complex pieces of software and as such, have many sub-components that require special attention and organization. With your help, you can contribute in taking RPCS3 to the next level.
Our developers are pushing the very boundaries of PlayStation 3 emulation. Our rapid progression would not be possible without our contributors and Patrons. Our patrons not only keep us motivated, but keep our lead developers working on the project full time.